These weeks in Veloren 241
There have been many changes this month, most notably: Switching audio frameworks, myrmidon rework, procedural glider courses, water splashes, farms, cactids, legooms ... yeah this is getting a bit long, just read the blog :P - Crab, TWiV contributor (and…
These Weeks in Veloren 240
This month has been very active with many contributions from many contributors! The blog post is being published a bit delayed but hopefully you still enjoy reading the recap :) - Crab, another TWiV editor Contributor Work Thanks to everyone who contribut…
Preparing to release server queries in Airshipper
Read this if you own a server on the servebrowser list! Player counts have been a long-requested feature for the server browser in Airshipper, and we're finally close to releasing them! The query server, which allows for clients to query status informatio…
Three Weeks in Veloren 239
These weeks, we share beautiful monster photos. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @coffee-compiler, @xMAC94x, and @a1phyr, @james, @isse, @do-no-van, @horblegorble, . The merged work includes marking Plain m…
Three Weeks in Veloren 238
These weeks, we learn about upcoming art events and a complex airshipper failure. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @srpapinha, the very prolific @coffee-compiler, @uniior, @crab, Weblate users, @matsuuii, a…
Three Weeks in Veloren 237
These weeks, we look at partial downloads in Airshipper. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @coffee-compiler (most of these merge requests), @Sam, @muphblu, @Tomodachi94 and @xMAC94x. Special thanks to @xMAC9…
Three Weeks in Veloren 236
These weeks, we look at photos and videos. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @uniior, @neura, @horblegorble, @james, @sam, and @xMAC94x. The merged work includes armor pricing, updated dependencies, new nois…
Two Weeks in Veloren 235
These weeks, we muse about conflict resolution. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @Sam, @floppy, Codeberg translators, @uniior, @muphblue, and @James. The merged work includes poise fixes, large bird route fix…
Two Weeks in Veloren 234
These weeks, we get a preview of vampire castle. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @Neura, @xMAC94x, @ResidentFurryArchUser, @NeutralModder, @SrPapinha, @floppy, @Sam, @crab, @uniior, Codeberg translators, @Ja…
Two Weeks in Veloren 233
These weeks, we look at the new Sahagin dungeon and hammer animations. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @James, @TheBest and @Neura, @xMAC94x, @fotkurz, @Christof. The merged work includes new Rock Snapper at…
Two Weeks in Veloren 232
These weeks, we can't stop watching the new trailer. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @necti, @Isse, @horblegorble, @Gemu, @crab, @floppy, @fnetX and many Weblate contributors, @allucaneat, @xMAC94x, and @uni…
Two Weeks in Veloren 231
These weeks, we learn about tree and furniture development. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @necti, @Isse, @crabman, Codeberg users, @Treeco, @miocore, @floppy, @Sam. The merged work includes abyssal rings, …
Two Weeks in Veloren 230
These weeks, we learn about tags for code documentation and many ongoing development activities. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @gamer-kold, @ThomasS, @crabman, @Dmitry, @zesterer, @horblegorble, @srpapinha…
Three Weeks in Veloren 229
These weeks, we show visual improvements and the new Web UI. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @fnetX and @juliancoffee, @gamer-kold, @fvasco, @xvar, @ThomasS, @Isse and @Christof, @uniior, @Hrom and @crabma…
Veloren 0.16 Release
0.16 Release Veloren is finally releasing 0.16! It has been 9 months since 0.15 was released so there has been a lot of work put into this version. If you're reading this before 18:00 GMT on March 30th, make sure to join the release party. On the side, yo…
Two Weeks in Veloren 228
These weeks, we learn about glider physics, Weblate preference and plugin architecture. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @uniior and @crabman, @imbris, @danielkenji83, @floppy, @necti, @do-no-van, @fvasco, @S…
Two Weeks in Veloren 227
These weeks, we finally thank the many weblate translators, announce 0.16 release schedule and look into the cave rework. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @xMAC94x, @brons_glb, @juliancoffee, @naddl, @crabman…
Two Weeks in Veloren 226
These weeks, we marvel at the new colorful trees, and talk about aiming and grammatical gender. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @floppy, @dsalt, @timvinc, @keeganjw, @Sam and @crabman, @evgenkot, @donovan, @…
Two Weeks in Veloren 225
These weeks, we look at Haniwa tombs, WGPU testing, item i18n and more sprite IDs. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @imbris, @dsalt, @jtornello, @Pybit, @yusdacra, @Isse, @the_dimasmith, @hrom, @juliancoffee,…
Two Weeks in Veloren 224
These weeks, we show images of how snow and illuminations transformed the world of Veloren into a winter wonderland for ten days, read a travel report and peek into the ongoing Haniwa tomb work. - Christof, TWiV editor Contributor Work Thanks to last two …
Two Weeks in Veloren 223
These weeks, we take the time before snow and illuminations transform the world of Veloren into a winter wonderland. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @Neras, @hrom, @Isse, @floppy, @uniior, @DoNoVan, @jcoxeye…
Two Weeks in Veloren 222
These weeks, we look at cliff towns and crab animations. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @Isse, @crabman, @floppy, @Qsto, @zesterer. The merged work includes vehicle mounting fixes, precision balancing, trol…
Two Weeks in Veloren 221
These weeks, we look at community events, plugin progress, Salamander animation and spot to site migration. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @floppy, @uniior, @crabman, @Christof, @Sorann753, @zesterer, @Isse…
Two Weeks in Veloren 220
These weeks, we enjoy colorful trees and spooky monsters. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @crabman, @Christof, @xMAC94x, @floppy, @Isse, @Hannibal. The merged work includes less frequent Dullahan during Hall…
This Week in Veloren 219
This week, we enjoy terraced terrain. - Christof, TWiV editor Contributor Work Thanks to last week's contributors @RaulWCosta, @imbris, @Isse, @Sam, @floppy, @zesterer, @crabman, @Christof, @xMAC94x, @jshipsey and @DaforLynx. The merged work includes fast…
Two Weeks in Veloren 218
These weeks, we enjoy the new running animation updates. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @floppy, @crabman, @xMAC94x, @imbris, @uniior, @Isse, @zesterer, and @slipped. The merged work includes fix for stoppi…
Three Weeks in Veloren 217
These weeks, we look at map experiments and the treasure hunt event. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @vasco, @imbris, @Haijo7, @xMAC94x, @christof, @james, @Isse, @crabman, @lle-bout, and @floppy. The merg…
Three Weeks in Veloren 216
These weeks, we look at arena, windmill and phoenix work. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @lle-bout, @Christof, @imbris, @crabman and @Nectical, @xMAC94x, @Gaxrodi, @tygyh, many contributors in Codeberg We…
Three Weeks in Veloren 215
These weeks, we again present many ongoing activities on the Veloren project. - Christof, TWiV editor Contributor Work Thanks to last three weeks' contributors @Igigog, @Isse, @NerasW, @aweinstock, @Maxicarlos, @Sam and @Pfau, @Daforlynx, @jimmy, @tibbon1…
Three Weeks in Veloren 214
These weeks, we take a look at the many things going on at veloren development at the moment. - Christof, TWiV editor Your browser does not support the video tag. A very visual reminder Contributor Work Thanks to last three weeks' contr…
Two Weeks in Veloren 213
These weeks, we look closer at what happened around the code freeze period. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @zesterer, @xMAC95x, @Pfau, @walpo, @Christof, @Isse, @floppy, @Sam, @bd, @aweinstock, @tygyh, @Fen…
Veloren 0.15 Release
0.15 Release Veloren is releasing 0.15! This version is about 6 months in the making, and we have a lot to show off! If you're reading this before 18:00 GMT on July 1st, make sure to join the release party. On the side, you can also watch the release part…
Two Weeks in Veloren 212
These weeks, we look closer at two of the ongoing development activities 🌬️ 🌵 and ask you for feedback on hammer 🔨. - Christof, TWiV editor Contributor Work Thanks to last two weeks' contributors @imbris, @walpo, @floppy, @aweinstock, @tormod, @archit, @mk…
Three Weeks in Veloren 211
These weeks, we look at some of the ongoing development activities. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors @zesterer, @taoist, @vasco, @thanosfisherman, @crabman, @lioncat2002, @tormod, @floppy, @tygyh, @xMA…
Five years of Veloren
This week we look back on the past five years of the project. - Christof, TWiV Contributor 2018 May 25th initial post on reddit The name Veloren was chosen on May 28th, it is a simplification of the German word for "lost": "verloren". Abov…
Three Weeks in Veloren 210
These weeks, Adlet dungeons and pets-on-shoulders were merged. The toolchain received an update and the server infrastructure was reworked. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors @Isse, @walpo, @Amaiolamo, @…
Three Weeks in Veloren 209
These weeks, durability and rtsim2 became part of the game. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors @aweinstock, @tony, @imbris, @UncomfySilence, @Christof, @hudson, @Sam, @floppy, @zesterer, @Isse, @taoist, …
Three Weeks in Veloren 208
These weeks, we get to select a spawn location. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors, @imbris, @DuckLuck, @floppy, @christof, @zesterer, @Sam, @Pfau, @ProfessionalHobbyist, @yusdacra, @kinoshi, @tygyh, @Is…
Two Weeks in Veloren 207
These weeks, we see work on creating visual guides for people new to Veloren, progress on rtsim2, and a poll for a skill tree overhaul. - Sam, TWiV Contributor Contributor Work Thanks to last two weeks' contributors, @Pfau, @catb0t, @imbris, @floppy, @zes…
Two Weeks in Veloren 206
These weeks, we see work on extending voxel model usage in the game and hear about asset licencing. - Christof, TWiV Contributor Contributor Work Thanks to last two weeks' contributors, @James, Scott Bronson, @walpo, @floppy, and @tormod. These changes in…
Three Weeks in Veloren 205
These weeks, we see glowing sprite voxels and internship results. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors, @zesterer, @aweinstock, @isse, @joedonofry, @niniko, @tygyh, @walpo, @Corvella, @vasco, @Teffmasterje…
Three Weeks in Veloren 204
These weeks, we make site code developers more productive and can't stop including images from the gallery. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors, @yusdacra, @DaforLynx, @ashirviskas, @thanosfisherman, @vas…
Veloren 0.14 Release
0.14 Release Veloren is releasing 0.14! This version is about 5 months in the making, and we have a lot to show off! If you're reading this before 18:00 GMT on January 7th, make sure to join the release party. On the side, you can also watch the release p…
This Week in Veloren 203
This week, we celebrate snow and glowing tree decorations. - Christof, TWiV Contributor Contributor Work Thanks to last week's contributors, @DaforLynx, @Seventh Sam, @Pfau, @Rares, Francesco Vasco and @zesterer. Veloren on Steam De…
This Week in Veloren 202
This week, we marvel at improved clouds and bird animations. - Christof, TWiV Contributor Contributor Work Thanks to last week's contributors, @mentos1386, @jgayfer, Benoît du Garreau, @muphblu, @xMAC94x and @zesterer. Fixing the attack distance for Llama…
Three Weeks in Veloren 201
This three weeks, we buy some extra time for our 200th issue. - Christof, TWiV Contributor Contributor Work Thanks to last three weeks' contributors, @Pfau, @DaforLynx, @JSweeney743, @FaceImplosion, @ElliotStone1998, @xMAC94x, @Isse, @electro79, @floppy, …
This Week In Veloren 200
This week, we take a step back and tell some personal stories behind the game development. - Christof, TWiV Contributor I apologize for dragging the final publication of this issue over several months. The excellent and plenty material in our 100th develo…
This Week In Veloren 199
This week, we see development on new more complex house layouts and many animation work. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @ythern, @hjalle2000, xMAC95x, @Sam, @zesterer, @tormod, @tygyh, @kuba1001t, @halose…
This Week In Veloren 198
This week, we gain insight into the many exciting developments happening at the moment. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @DaforLynx, @Pfau, @floppy, @aweinstock, @floppy, and @holychowders. This week's meet…
This Week In Veloren 197
This week, we learn about doors and train tracks. - Christof, TWiV Contributor Contributor Work Thanks to this week's code contributors, @floppy, @aweinstock and @zesterer. This week's meeting minutes Doors by @aweinstock Opening doors were merged this we…
This Week In Veloren 196
This week, we admire the visuals introduced for the Halloween event. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @zesterer, @holychowders, @Sam, @jshipsey, @Isse, @floppy, @DaforLynx, @kevinsmia1939, @flaffwaffle, kit…
This Week In Veloren 195
This week, we see a preview of the upcoming sword skill tree and the moving and reflecting water changes. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @zesterer, @floppy, @Pfau, Sam, and @uncomfysilence. Water reflecti…
This Week In Veloren 194
This week, we plan more for the Halloween event. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @Pfau, @4ydx, @zesterer, @Isse. Halloween planning During this week's meeting we did more planning for the Halloween event: …
This Week In Veloren 193
This week, we learn about the planning for the Halloween event. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, Juan Pablo Lagos, @Nether190, @galaipa, WanCheng Ye, @kitswas, @tygyh, @kilpkonn, Julio Cezar Silva, and @jam…
This Week In Veloren 192
This week, we watch a certain jumping plumber. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @xMAC94x, @fanix472, @aweinstock, @juliancoffee, @meyerhenning, @ztianyang. Tracking issues in the book by @zesterer I added a…
This Week In Veloren 191
This week, we hear about recent pet feeding improvements. - Christof, TWiV Contributor Contributor Work Thanks to this week's code contributors, @xMAC94x, @Welvex, @zesterer, @floppy, @Sharp, @LunarEclipse, @Sam, @Couls, @MadirexRus. Pet feeding by @awein…
This Week In Veloren 190
This week, we hear about the airshipper release which deploys the server browser feature. - Christof, TWiV Contributor Contributor Work Thanks to this week's code contributors, @koboo, @floppy, @yusdacra, @james, @Sharp, @tygyh, @XVar, @xMAC94x and @julia…
This Week In Veloren 189
This week, we hear about the progress of high quality upscaling. - Christof, TWiV Contributor Contributor Work Thanks to this week's contributors, @yusdacra, @matheusclmb, @juliancoffee, @Sharp, @xMAC94x, @XVar, @zesterer and @floppy. High quality upscali…
This Week In Veloren 188
- AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @YusufBeraErtan, @juliancoffee, @Isse, @imbris, @zesterer, @Sam, @flo, @XVar, @DominikBroński, @Dong, @tygyh, @xMAC94x, @Sau, and @zDrag0nG! This week saw an unprecedented inc…
This Week In Veloren 187
This week, we see some updates to the parrying stances. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @xMAC94x, @flo666, @juliancoffee, @parzivale, @Christof, @Isse, @flo, @tygyh, @XVar, @Isse, @Sharp, @MadirexRu…
This Week In Veloren 186
This week, we hear about work done with the translation system by @juliancoffee. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @juliancoffee, @matheusclmb, @xMAC94x, @parzivale, @xMAC94x, @zesterer, @XVar, @Mathe…
This Week In Veloren 185
- AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Isse, @zesterer, @xMAC94x, @DaforLynx, @JulioCezarSilva, @Pfau, @Sam, @flo, @AldanTanneo, @imbris, @Slipped, @Vincent, and @juliancoffee. More mediocre animations …
This Week In Veloren 184
This week, we see many new animation videos. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @juliancoffee, @Vincent, @xMAC94x, @loki, @Sam, @XVar, @DaforLynx, @imbris, @Isse, @Tavo, and @flo! @Sam has been attempting to ma…
This Week In Veloren 183
This week, we hear about new worldgen settings, and how the translation system update is going. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Isse, @xMAC94x, and @LunarEclipse Worldgen settings by @juliancoffee I i…
This Week In Veloren 182
This week, we hear about how the 0.13 release party went. We also get a video of a lightning storm. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @DaforLynx, @JonHeath, and @Pfau! 0.13 Relea…
Veloren 0.13 Release
0.13 Release Veloren is releasing 0.13! This version is 5 months in the making, and we have a lot to show off! If you're reading this before 18:00 GMT on July 23rd, make sure to join the release party. There will be a custom pirate-themed map with plenty …
This Week In Veloren 181
This week, we hear about the new server-side physics system's development. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Christof, @juliancoffee, @tygyh, @xMAC94x, @Isse, @aweinstock, @Treeco, @AngelOnFira, @S…
This Week In Veloren 180
This week, we hear about changes that are being made to the Scrolling Combat Text system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @xMAC94x, @DaforLynx, @Isse, @XVar, @Awkor, @Christof, @Julio, @Slipped, a…
This Week In Veloren 179
This week, we hear about some work being done on the translation system. We also have a small video of some cave spelunking! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Isse, @Socksonme, @imbris, @DaforLynx, @zesterer,…
This Week In Veloren 178
This week, we have a great writeup from @Sharp about optimizations being made to the site2 system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @juliancoffee, @xMAC94x, @runrobdog, @BrandonDyer, @imbris, and @Sam! Site2 …
This Week In Veloren 177
This week, we hear about how what @YuriMomo has been doing in the world of testing. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Imbris, @xMAC94x, @Sam, @XVar, @Ixxe, @Maveth, @BrandonDyer, and @YuriMomo! This week in t…
This Week In Veloren 176
This week, we hear about more progress that has gone into the new weather system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Christof, @xMAC94x, @Isse, @zesterer, and @Sam! Weather by @Isse Weather is getting closer! …
This Week In Veloren 175
This week, we hear about an issue with memory leaking somewhere in the memory pipeline. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Christof, @imbris, @XVar, @Slipped, and @terrarier2111! Veloren memory le…
This Week In Veloren 174
This week, we hear about additions to the taming system. We also get to see some of the progress of SFX with weather, and we see a prototype for a proposed UI overhaul to Airshipper - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contrib…
This Week In Veloren 173
This week, modular weapons were merged, and we learn about some changes that will come from them. We also hear about how NPCs can now pick up items. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @zesterer, @Corvella…
This Week In Veloren 172
This week, we hear about performance improvements being made to the game server. We also learn about balance changes to items and monsters. Finally, there is some work being done on water caves. - AngelOnFira, TWiV Editor Contributor Work Thanks to this w…
This Week In Veloren 171
This week, we hear about the new LoD Object system. There are also more cool images this week! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @xMAC94x, @holychowders, @Isse, @Treeco, @Anton, @markobekko, @AngelO…
War in Ukraine
The following was written by @JulianCoffee, an active contributor to Veloren. On 24th February, in Kyiv I woke up earlier than usual because my parents were chaotically searching something in closets. My uncle in town near Kyiv, who left Russia years ago…
This Week In Veloren 170
This week, we have a lot of exciting images to check out! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @holychowders, @xMAC94x, @Isse, @ClaryChevry, @EnriqueAM, and @DrDystopia! @Gemu has been working on some Wyvern mode…
This Week In Veloren 169
This week, we hear about some balances to arthropods. We also hear a bit about bank storage. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Anton, @Christof, @Sam, and @UncomfySilence! The…
This Week In Veloren 168
This week, we hear about loadouts and livestreams that @JulianCoffee has been doing. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @xMAC94x, @Anton, @Leonic, @Plright, @Vlad, @aflyingpumpkin, and @flo! A new Veloren…
This Week In Veloren 167
This week, we see a breakdown of the finances over the last several months. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @juliancoffee, @imbris, @xMAC94x, @Sam, @holychowders, and @oversram! Finances by @AngelOnFira I re…
This Week In Veloren 166
This week, we see Veloren's participation in /r/place. We also have a new Veloren Reading Club episode out! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @JakobDev, @James, @Sam, and @Tormod! Last weekend, Velor…
[April Fools] Need for Voxels: Veloren Cart
Veloren's New Direction Since Veloren's inception, people have seen Veloren as heavily inspired by Cube World. Today, we're excited to fully break away from this lineage as we announce the new direction of the project: Need for Voxels: Veloren Cart. Marke…
This Week In Veloren 165
This week, we hear about the new GitHub Releases system for game updates through Airshipper. We also hear about how the 0.13 release map will look, and about CliffTowns. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @jh0l…
This Week In Veloren 164
This week, we see some work being done on modular weapons and hear about Veloren's talk at Rust in Arts. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @XVar, @xMAC94x, @holychowders, @AndrzejDrabarek, @Christof, @imbris, …
This Week In Veloren 163
This week, we hear about some work on the audio system. We also look at some of the stats from last week's post on Hacker News. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @Tormod, @DaforLynx, @Sam, @Isse, @zes…
This Week In Veloren 162
This week, we hear about a bug in Airshipper. We also explore some of the difficulties of running Veloren on the Steam Deck. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Dr.Dystopia, @Christof, @xMAC94x, @Isee, @P…
This Week In Veloren 161
This week, we have another code reading club to watch. Work is being done on pet healing, and how sites are placed. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @ninefox, @Slipped, @ubruntu, @InfRandomness, @zes…
This Week In Veloren 160
The Veloren core developers condemn the aggressive and unprecedented invasion of Ukraine and the violence committed toward its people on the orders of Vladimir Putin. We also wish to make clear that Russian people continue to be welcome in the Veloren com…
GSoC 2022 Contribution Guide
Applying for GSoC Welcome! The application process consists of the following steps First of all, Read up on the Veloren book to understand the basics of what the project is about, how to compile and much more. Play! You can download the game here, and th…
Veloren 0.12 Release
0.12 Release Today, Veloren is releasing 0.12. This version is 5 months in the making, and we have a lot to show off! If you're reading this before 18:00 GMT today (February 19th), make sure to join the release party. To join, you can download the game fo…
This Week In Veloren 159
This week, we see the 0.12 trailer. We hear about the new travelers that are being implemented, and how species can now defend each other. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Slipped, @zesterer, @imbris, …
This Week In Veloren 158
This week, we hear about the work going on with giant trees and their new CSG implementation. Waypoints now work better while you're playing with group members. Fine-grain support was added for server socket configs. Mockups were made for potential future…
This Week In Veloren 157
This week, we see the progress of gnarling fortifications and weapon trails. We hear about the worldgen tracking issue from @zesterer, and entity refactors by @juliancoffee. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @…
This Week In Veloren 156
This week, we hear about some new shaders being developed. We also have a new Veloren Reading Club to check out! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @DaforLynx, @InfRandomness, @flo, @Slipped, @XVar, …
This Week In Veloren 155
This week, we hear about many small changes to the renderer, the agent system, skiing, inventories, and arthropods. We also hear about how the development of the new mount system is progressing. - AngelOnFira, TWiV Editor Contributor Work Thanks to this w…
This Week In Veloren 154
This week, we see lots of small improvements that are being made around the codebase. @Sam has a poll to ask about what some new abilities for the sword could look like. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @XVar…
This Week In Veloren 153
New week, new year! We hear about upcoming fixes to daggers, and hear the audio changes that are being made to rivers. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @DaforLynx, @imbris, @XVar, @tygyh, @UncomfySilenc…
This Week In Veloren 152
This week, we hear about some updates to the item displays. The Christmas holiday event is coming to a close. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @DoctorKompot, @zesterer, @DaforLynx, and @UncomfySilenc…
Veloren Christmas Week
Christmas Week 2021 It's the Christmas season, and we've made some special changes exclusive to this week! We'll be having a Christmas Party at 18:00 GMT on December 25th on the official server. We know that many folks are separated from friends and famil…
This Week In Veloren 151
This week we hear about how the appearance of characters can now be edited. We also hear about changes to how armor tooltips are displayed. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @UncomfySilence, @Christ…
This Week In Veloren 150
This week, it's the 150th Veloren blog! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @a1phyr, @zesterer, @tygyh, @Sam, @James, @holychowders, @xMAC94x, and @EvenMeek! 150 Devblogs by @AngelOnFira It's that time again; a …
This Week In Veloren 149
This week, we hear about the plans for the upcoming Christmas holiday week. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @tygyh, @Sam, @zesterer, and @imbris! This week has been slower for developers as we appr…
This Week In Veloren 148
This week, we have a new episode of the Veloren Reading Club out. We also see some experiments with the new site system, and current work on ability selection. @Dalyc is also back with another devblog recap! - AngelOnFira, TWiV Editor Contributor Work Tha…
This Week In Veloren 147
This week, we hear about changes being made to dungeon difficulty. We also dive into how skill persistence is being changed. Finally, we learn about some proposed changes to the Site2 system, and the addition of giant mushrooms! - AngelOnFira, TWiV Editor…
This Week In Veloren 146
This week, we see some videos of the new dynamic weather. We also hear about how the new EXP sharing system works. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Sam, @Oolnokk, @zesterer, @XVar, @Slipped, @imbri…
This Week In Veloren 145
This week, we hear about some changes to the textures of dropped items. We also see into how some concept art for larger cities in Veloren is being created. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Demoni…
This Week In Veloren 144
Hats were merged this week, and the server hosting section of The Book was updated. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Slipped, @Oolnokk, @Sam, @Evelyn, @xMAC94x, @juliancoffee, @tijnvdheuvel, @Pfau…
This Week In Veloren 143
This week, we hear about improvements that are being made to the stealth system. Worldgen is also getting some work done. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @IsseW, @Demonic, @zesterer, @Slipped, @Kemper, @Ange…
This Week In Veloren 142
This week, we learn about some proposed changes to how Airshipper downloads updated assets. We also learn about some changes coming to jewelry. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @ubruntu, @xMAC94x, @nwil…
This Week In Veloren 141
This week, we hear about a crafting overhaul and the new salvage functionality that will come with it. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @imbris, @juliancoffee, @Sam, @xMAC94x, @IsseW, @JTriantafylo…
This Week In Veloren 140
This week, we hear about some bugs that are in the game right now. We also explore some upcoming changes to the economic system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @imbris, @Sam, @ubruntu, @a1phyr, @…
Hacktoberfest 2021
Hacktoberfest 2021 Veloren will be participating in Hacktoberfest 2021! This will be an opportunity to get more developers started on the project, and help them along the way. Also, you get a cool t-shirt if you make 4 separate pull requests! What is Hack…
This Week In Veloren 139
This week, we hear about some bugs that are in the game right now. We also explore some upcoming changes to the economic system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @juliancoffee, @Sam, @xMAC94x, @j4n3z, @imbris…
This Week In Veloren 138
This week, we hear about improvements being made to the hitbox system. There are also fixes for how your cursor works in-game, and some changes to the health system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @julianco…
This Week In Veloren 137
This week, we break down how the 0.11 release party went and examine server metrics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Sam, @Capucho, @xMAC94x, @imbris, and @Pfau! This week, 0.11 was released! The…
Veloren 0.11 Release
0.11 Release Today, Veloren is releasing 0.11. This version is 3 months in the making, and we have a lot to show off! If you're reading this before 18:00 GMT today (September 11th), make sure to join the release party. To join, you can download the game f…
This Week In Veloren 136
- AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Naryadchikov, @XVar, @xeriab, @Sam, @Slipped, @khalludi, @xMAC94x, @slashplusplus, @Sharp, @juliancoffee, @ubruntu, @Snowram, @knightresspaladin, @imbris, and @Cap…
This Week In Veloren 135
This week, we see some changes to how sprite collections work. We also hear about some improvements to how admins can control loot tables on their servers. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Sam, @P…
This Week In Veloren 134
This week, we see the plans for the 0.11 release. RTSim sees some optimizations, and we examine the situation with CI runners. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @XVar, @Sam, @imbris, @ubruntu, and @f…
This Week In Veloren 133
This week, we hear about updates to the state of terrain persistence. There are also optimizations being worked on with our real-time simulation system. A brief overview of our server history is also included. - AngelOnFira, TWiV Editor Contributor Work T…
This Week In Veloren 132
This week, we have several writeups from devs. We hear about the status of modular weapons, some physics improvements, and camera clipping. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @juliancoffee, @Sam, @Sno…
This Week In Veloren 131
This week, we see some work on translation, as well as where towers are headed. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @KnightressPaladin, @Pfau, @xMAC94x, @zesterer, @tygyh, @imbris, @lboklin, @Capucho, @Snowram, …
This Week In Veloren 130
This week we see some new visual changes to caves and caverns. We hear from many contributors about what they've been preparing for the 0.11 release. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @DanTh…
This Week In Veloren 129
This week, we see improvements to AI, new SFX, and some new icons. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @xMAC94x, @KnightressPaladin, @juliancoffee, @Snowram, @tygyh, @zesterer, @AngelOnFira, @aweinstock…
This Week In Veloren 128
This week, we get to see some progress on some new character variations. We also learn about what changes are being made to modular weapons. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Sam, @ubruntu, @tygyh, …
This Week In Veloren 127
This week, we see some changes coming to the economic system, as well as food. We hear about some network fixes, and what issues caused them. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @a1phyr, @xMAC94x, @aweinstock, @…
This Week In Veloren 126
This week, we get an overview of changes to how development will be done on GitLab. Lots of new models were added, and we say farewell to a longtime core developer. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Snowram, …
This Week In Veloren 125
This week, we get an in-depth view into what was required for the wgpu integration. We see some changes to econsim, performance, and caves. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @YuriMomo, @zesterer, @Slipped, @xM…
This Week In Veloren 124
This week, 0.10 released! We hear from @Slipped about caves, plugins from @zesterer, and other improvements by @aweinstock and @juliancoffe. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @AsumFace, @xMAC94x, @aweinstock, …
This Week In Veloren 123
This week, everything is wrapping up before the code freeze for 0.10. We hear about some physics changes, and other technical stuff. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @aweinstock, @Christof, @imbris,…
This Week In Veloren 122
This week was Veloren's 3rd birthday! We are getting ready for the 0.10 release coming in two weeks. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Adam, @ygor.souza, @xMAC94x, @aweinstock, @Pfau, @Slipped, @julianc…
This Week In Veloren 121
This week, we see lots of design changes to many systems. We hear about how this what is going on with the crafting and loot systems, as well as planned improvements in the combat fields. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's c…
This Week In Veloren 120
This week, we have some nice visuals to check out. We also see some updates to the minimap. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Snowram, @James, @xMAC94x, @nwildner, @Sharp, @Slipped, @juliancoffee, @Same, @hol…
This Week In Veloren 119
This week, we take a deep dive into the recent physics overhaul with @lboklin. We also see improvements in the moderations, translation, and skill systems. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Slipped, @xM…
This Week In Veloren 118
This week, we see an amazing video of the new glider changes. Work is being done with audio, UX/UI, economics, maps, and lots more. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @xMAC94x, @juliancoffee, @Sam, @aw…
This Week In Veloren 117
This week, we get a deep dive into how world chunks are compressed and sent over the network. We see updates on the packaging front, and some amazing new creatures. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, …
This Week In Veloren 116
This week, we see lots of changes in the realm of network physics. New crafting stations are being implemented, and music is getting optimized. Inventory improvements are also being made. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's c…
This Week In Veloren 115
This week, lots of work has been done on combat audio. We also take a deep dive into Veloren's financials, as well as a newly-provisioned dedicated server. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Ceikry, …
This Week In Veloren 114
This week, we see lots of changes to trading systems. New sound effects are being worked on, and new visualizations for maps are being made as well. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Sam, @xMAC94x,…
This Week In Veloren 113
This week, we have lots of work being done on optimization fronts, as well as world improvements. We hear from several developers about what they've been working on this week. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors,…
This Week In Veloren 112
This week, 0.9 released. We hear about some changes that were made during code freeze, as well as some stats from the release party. A survey was sent out to Veloren players and we see some responses from that. - AngelOnFira, TWiV Editor Contributor Work …
This Week In Veloren 111
This week, we hear about many improvements to systems across the codebase. Network and metric improvements, airships, physics, pathfinding, AI, and much more. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Sam, …
This Week In Veloren 110
This week, final changes are merged as code freeze approaches. There are updates to the sceptre, fireworks, and economics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Frinksy, @zesterer, @ccgauche, @Synis, @P…
This Week In Veloren 109
This week, we have many writeups. We hear from @zesterer, @Christof, @Sarra_Kitty, @Sam, @VincentFoulon80, and @aweinstock. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Slipped, @ccgauche, @heydabop, @xMAC94x, @im…
This Week In Veloren 108
This week, we see many contributions merged as we move towards the 0.9 release. @aweinstock gives a little insight into what modular weapons will look like. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @ccgauche, @xMAC94…
This Week In Veloren 107
This week, we had a general meeting to discuss the 0.9 release. Progress is moving forward on the trade front, both for NPC simulation and for player-to-player. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @lboklin, @Ada…
This Week In Veloren 106
This week, we see lots of progress on different meta tasks. The GitHub mirror is on its way to working, and Torvus is more stable than ever. @zesterer is experimenting with giant trees, and @LunarEclipse made some changes to the AUR packages. @Sam has bee…
This Week In Veloren 105
This week we hear about the progress of an attack rework by @Sam. @Christof describes the progress on travelling merchants. @Dumbeldor describes recent changes to Torvus. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam…
This Week In Veloren 104
This edition of TWiV marks two years of weekly blog posts! Although not as large as the 100th post, this one is still special to me. I remember two years ago, I had a semester off school and I wanted to start working on a side project. I had found Veloren…
This Week In Veloren 103
This week, we see lots of new art coming into Veloren. Skill trees have been merged. @Christof continues his weekly writeups on economic simulation. @Yakei talks about new improvements to CI. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week…
This Week In Veloren 102
This week, skill trees were completed. We hear from @Christof about some more work on professions. @badbbad created a new song. Lots of new models by @Gemu and implemented by @Snowram. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's cont…
This Week In Veloren 101
This week, we start 2021 off with lots of progress. Skill trees are completed and working towards code review, lots of new models are being worked on, and larger systems like economic simulation are pushing forward. - AngelOnFira, TWiV Editor Contributor …
This Week In Veloren 100
This week we have the 100th edition of This Week in Veloren! We have writeups from many contributors, making this the longest edition yet. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @XVar, @Acrimon, @nwildner, @Pfau, @…
This Week In Veloren 99
This week we see new models coming into the game. We hear from @Christof about how economic simulation is being done for different items. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, @XVar, @lboklin, @BenoitduG…
This Week In Veloren 98
This week, lots of work is being done on many systems. We hear from @Christof about some economic simulation debugging. Work on a modding system has also kicked off. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Pfau, @c…
This Week In Veloren 97
A new edition of This Month in Rust Gamedev is out. The worldgen WG had a meeting. Lots of progress was made on systems all around the codebase. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @XVar, @Sam, @James…
This Week In Veloren 96
This week, Veloren 0.8 was released! We take a look at how the release went, and some of the feedback. We also hear from /u/o11c about some of their experience on large multiplayer projects. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week'…
This Week In Veloren 95
This week, the code freeze for 0.8 is in progress. We see some progress gifs from @Timo and @James. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Christof, @Snowram, @Treeco, @imbris, @Pfau, @Sam, @Knarkzel, @…
This Week In Veloren 94
This week we have a lot of content. Lots of work has been done in preparation for the upcoming 0.8 launch. @zesterer goes over lots of the work he's been doing on many systems. @imbris talks about the transition work from conrod to iced. - AngelOnFira, TW…
This Week In Veloren 93
This week, we hear from @xMAC94x about analyzing performance issues in Veloren, as well as how we have fixed it in preparation for the 0.8 release. We also present the 0.8 release schedule, and the important times to join in on the server. - AngelOnFira, …
This Week In Veloren 92
This week we hear from @ubruntu about being a first-time contributor. We also have a community spotlight with @Kalculate. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Pfau, @Fausk, @Sam, @ubruntu, @imbris, @Bbenton91, @…
This Week In Veloren 91
This week, we have lots of writeups. @Sam talks to us about the buff system. @Adam is working on designing an improved alignment system to improve hostility calculations between entities. @xMAC94x wrote about the CI issues we've been having for the past f…
This Week In Veloren 90
This week, we see how some of the combat animations are improving. @zesterer gives us an in-depth look into the new and improved cloud system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, @xMAC94x, @jiminycrick…
This Week In Veloren 89
This week we hear from @Sam about a staff overhaul. @Pfau gives us an update on how UI changes are coming, and some concepts for future consideration. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Pfau, @Imbris…
This Week In Veloren 88
This week, we get a deep dive into the modelling process by @Gemu. A new edition of This Month in Rust Gamedev is out. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @XVar, @Sam, @pablosoler, @Pfau, and @Sharp! T…
This Week In Veloren 87
This week lots of work has been done on Veloren infrastructure. @Sharp discusses some recent optimizations he made to chunk compression. @Sam talks about the current state of the healing sceptre. - AngelOnFira, TWiV Editor Contributor Work Thanks to this …
This Week In Veloren 86
This week we see a large number of visual changes. We hear from @Sam about their work on beam collisions and attack animations. @Slipped gives us an update on movement and models. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribut…
This Week In Veloren 85
This week, we have a new art blog by @Pfau. @xMAC94x goes into detail on how we measure networking statistics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94, @Sharp, @tylerlowrey, @Imbris, @Slipped, @TheThirdSpart…
This Week In Veloren 84
This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @DoctaRay, @TheThird…
This Week In Veloren 83
This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Songtronix, @Pfau, @Sharp, @xMAC94x, @…
This Week In Veloren 82
This week, we had the 0.8 intro meeting. We hear from @Ellinia about the process being used to create sound effects for the game. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @xMAC94x, @Pfau, @james, @imbris, …
This Week In Veloren 81
This week 0.7 was released! However, not everything went well with the release party, and @xMAC94x wrote a section on that. @Sharp's colossal branch is getting merged at long last. The description of all the changes is below. - AngelOnFira, TWiV Editor Co…
This Week In Veloren 80
This week we prepare for the 0.7 release. With the code freeze, we don't have too many new features to talk about, but we get a rundown on particle timing from @lobster. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @yusd…
This Week In Veloren 79
As 0.7 is wrapping up, we see some bigger systems getting ready to be merged. We hear from @Slipped about progress on animations. @Songtronix also gives us an update on Airshipper 0.4. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's cont…
This Week In Veloren 78
This week has seen lots of progress from lots of developers. @Sharp gives us some perspective into refactoring the world dimension constant. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @yusdacra, @Sam…
This Week In Veloren 77
This week we hear about @lobster's progress on particles. @AngelOnFira discusses multithreading gamedev. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @AngelOnFira, @Sharp, @Pfau, @imbris, @Menko1437, @zesterer, @Slipped,…
This Week In Veloren 76
This week we see lots of progress on UI as the crafting screen is coming together. @lobster gives us an overview of their progress on the particle system. @xMAC94x gives us a tutorial on how to get started writing translations for people who know other la…
This Week In Veloren 75
Welcome to the longest Veloren blog post so far! This week we hear from @xMAC94x about the network switchover. @imbris discusses an interesting bug. @zesterer overhauled pathfinding and wrote about how it's better. @Sharp shares some insights about how GU…
This Week In Veloren 74
This week we get a large update from the animation team. @Gemu talks modeling, @Snowram skeletons, and @Slipped technique. @XVar gives us a rundown on the progress being made on the skill system. We also have another art blog by @Pfau. - AngelOnFira, TWiV…
This Week In Veloren 73
This week, we have a lot of updates from external platforms. @Pfau has another art blog to show off. There is a lot of updates from the writing working group. We hear about testing and documentation from @AngelOnFira. - AngelOnFira, TWiV Editor Contributo…
This Week In Veloren 72
This week, we have work from new contributors. We hear from @zesterer about test economic simulations. @xMAC94x has been working on merging networking, and wrote about the process. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribu…
This Week In Veloren 71
This week, there is a lot of external work to check out. This includes the Rust Gamedev monthly newsletter, an interview with GamingOnLinux, and @Pfau's art blog. We also have new contributors to our Open Collective! - AngelOnFira, TWiV Editor Contributor…
This Week In Veloren 70
This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte has analyzed modding possibilities in Veloren. @Capucho is working on an animation proposal, and @Pfau has an art blog post. - AngelOnFira, TWiV Editor Contributor Work Thanks…
This Week In Veloren 69
This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk generation and loading works. @imbris discusses progress on switching to iced for the main menu. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, …
This Week In Veloren 68
This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week'…
This Week In Veloren 67
0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In ot…
This Week In Veloren 66
This week, new lantern functionality was added. We've seen some new progress on the wgpu front, with some of the game being rendered. There is also new audio progress with some SFX and a new track. - TWiV Editors: Slipped and AngelOnFira Contributor Work …
This Week In Veloren 65
This week, work has been done on Airshipper and wgpu. @AngelOnFira gives us a look at external work on Tarpaulin. We also hear from @Sharp on the progress of LoD, as well as from @zesterer about work on sprite and entity LoD. - TWiV Editors: Songtronix, S…
This Week In Veloren 64
This week we take a look at the work put in on dungeons, the details added to towns and progress with wgpu, Iced and persistence - Slipped, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Pfau, @Songtronix, @Imbris, @Capucho, …
This Week In Veloren 63
@Imbris made the inventory slots more functional with drag & drop support, functional armor/hotbar slots and @Zesterer has been working on procedural town generation. - Songtronix, TWiV Editor Contributor Work Thanks to this week's contributors, @Capu…
This Week In Veloren 62
@Carbonhell made it possible to change your key bindings in-game and @Pfau with the help of @Imbris are working on improving the inventory with working armor slots while @Capucho gives us a look into how to make yourself transparent. - Songtronix, TWiV Ed…
This Week In Veloren 61
This week, @Zesterer gives us an in-depth look into the mentality behind the design, development, and goals of worldsim. @xMAC94x gives us another look into the new networking prototype. Lots of progress was made in combat as well. - AngelOnFira, TWiV Edi…
This Week In Veloren 60
This week we check in with @Sharp about some improvements to the map. Many contributors have been putting good work into combat, and there is progress to show! @Timo does a design analysis article on Zelda: BoTW. - AngelOnFira, TWiV Editor Contributor Wor…
This Week In Veloren 59
This week, we see some work that is being done on the UI. We hear from @imbris about their work on winit, as well as server events. @Timo has been working on quite a few smaller issues. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's con…
This Week In Veloren 58
This past week, many contributors are still working on long term items. Lots of small issues are being worked on as well. We hear about work that @imbris has been doing on external crates. There is also a new edition of This Month in Rust GameDev! - Angel…
This Week In Veloren 57
This week we hear from @xMAC94x about his work on the new networking protocol. We also have another contributor spotlight, this time with @Songtronix! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Lorage, @xMAC94x, @Ange…
This Week In Veloren 56
This week we keep pushing onwards towards The Content Update. Work on server persistence is being done, and we take a look at its progress. Level of detail changes are on their way, and we see some of their screenshots. - AngelOnFira, TWiV Editor Contribu…
This Week In Veloren 55
This has been an exciting week. We had a huge boost from a Reddit post, and the Rust Game Dev WG released its January blog. Lots of good progress was made towards the goal of 0.6, "the content update". We hear from @AngelOnFira about Mac builds and @TheDi…
This Week In Veloren 54
Contributors met this week to start discussing what will be done in 0.6. @Zesterer has some cool progress on new settlements. We take a look at the results of the Rust GameDev Working Group survey. - AngelOnFira, TWiV Editor Contributor Work Thanks to thi…
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Happy Global Game Jam to all those who participated! This week, 0.5 released. We take a look at how it went and go over new additions to this release. We also have another Contributor Spotlight, this time with @Silentium. - AngelOnFira, TWiV Editor Contri…
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This week 0.5 will be releasing! It's also the 1st anniversary of the blog, so we look back at what some contributors are most proud of. @Tub talks about the new website design and @Songtronix shows us some great progress on Airshipper. @Ender gives a run…
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This week, we take a look at some of the finishing touches to 0.5. Lots of progress has been made on quality of life changes, such as translations and visual flares. We hear from @Sharp about map migrations, and from @AngelOnFira about their talk at CUSEC…
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Happy 50th edition of TWiV! We have a lot of progress and content for this week. We get to take a look at scrolling combat text with @Pfau, and skeletons with @Slipped. @Sharp has been hard at work, and we get to hear about some new updates to erosion and…
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PUBLIC SERVICE ANNOUNCEMENT Are you looking to spend your new year's motivation on something cool? Well then make it the year of working on Veloren! We have many beginner issues available right now to get you started. Ask anything you like in #learning, …
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It's the last blog of 2019! With the year wrapping up, we take a look at some of the progress we've made. We've seen many new contributors join Veloren's development, as well as many milestones reached. @Adam also does a deep dive into character states an…
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Super short blog this week, happy holidays! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @Songtronix, and @Shandley! And that's all. See you for a 2019 wrap up next week!
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This week we take a look at Airshipper's progress and potential future concepts. We also have a new section, the Contributor Spotlight where we learn more about Veloren's contributors. @Silentium gives us a run-down on the state of design, and we hear abo…
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This week, we get a glance at some of the ideas behind pathfinding, both at a macro and micro level. We also see optimizations to networking, as well as the current state of the design working group. Also, a new edition of "This Month in Rust GameDev" has…
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Small blog this week! Advent of Code has started, and I've become strapped on writing time. Others also have a lot going on, and so there aren't any major writeups. However, I have compiled some of my ramblings into a new TWiV section. - AngelOnFira, TWiV…
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This week we get a postmortem from @Sharp about their learnings on erosions to generate rivers and better land features. Also more on the CI improvements, a new article on dtf.ru, and other updates. Contributor Work Thanks to this week's contributors, @Ze…
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Welcome to TWiV 42, the only edition that comes with a towel included! This week look at the newly-created game design working group and improvements to CI. We also get some updates about authentication, asset compression, player creation, and a new song …
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This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust GameDev Working Group also just released their October news…
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This week we have a small blog. To account for this, we have a large gallery section that shows off some neat screenshots in-game. We also take a look at the player survey for a second time, analyzing the interest in certain systems. We also hear a bit ab…
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This week we discuss the 0.5 intro meeting that occurred last weekend. Some topics include design meetings and the Liberapay plan of action. We also stop in with @imbris, who shows off some new optimizations with caching, as well as a bug that prevented s…
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Small blog this week. With the team still recovering from the 0.4 release, bigger changes are starting to come along. @Sharp talks about some of the future work with rivers and undertow. @DoNeo and @RonVal4 have started a Russian Veloren community. Contri…
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This week, we released 0.4! We hear back from @Vercidium with another graphics analysis. We also take a look at the server usage from the launch party, as we had over 40 players connected at once. There has also been a lot of work done for asset creation.…
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Thanks to this week's contributors, @Timo, @AngelOnFira, @Acrimon, @KyoZM, @Songtronix, @stevedagiraffe, @shanehandley, @Pfau, @Qutrin, @Nick12, @Slipped, @Zesterer, @appcrashwin7, @LunarEclipse, @haslersn, @Wuyuwei, and @keller! This month we're feature…
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Thanks to this week's contributors, @Zesterer, @Pfau, @imbris, @Xacrimon, @shandley, @Vechro, @Timo, @AngelOnFira, and @Carbonhell! New Piece by @Aeronic It's been a while since we've seen some audio in TWiV, so here you go, a new piece by @Aeronic! …
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Thanks to this week's contributors, @Xacrimon, @imbris, @Pfaunenauge, and @Zesterer! Contributor work Many contributors are still getting into the swing of school. But we still have some great progress this week! @Yeedo has continued work on the gliding s…
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We've recently passed 200 stars on GitLab! This puts us on the third page of most starred repos on the platform! Thanks to this week's contributors, @Timo, @AngelOnFira, @Arashout, @imbris, @xMac94x, @haslersn, and @Artem! Since school has started back up…
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Thanks to all of the contributors this week, @Desttinghim, @imbris, @scott-c, @haslersn, @andymac, @Slipped, @xMAC94x, @AngelOnFira, @Pfau, @Timo, @Geno, and @Zesterer! The Future of Veloren by @Zesterer Veloren started life as a Cube World clone. We make…
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Thanks to all of the contributors this week, @Timo, @Zesterer, @Slipped, @Pfau, @Muqito, @tommy, @imbris, @yashaslokesh, and @haslersn! Thanks to @Pfau for this week's Screenshot Saturday. We're excited to see what comes out next week! …
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Thanks to all of the contributors this week, @Timo, @Sharp, @Zesterer, @Vechro, @Slipped, @Demonic, @Pfau, @cauthmann, and @Songtronix! Thanks to @lobster for this week's Screenshot Saturday. We're excited to see what comes out next week! …
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Thanks to all of the contributors this week, @imbris, @Zesterer, @Xacrimon, @Qutrin, @scott-c, @Pfau, @Geno, @haslersn, and @luc-fauvel! Programming Optimizations by @Xacrimon A bit about the optimizations I have been working on. Last week, I focused on n…
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Thanks to all of the contributors this week, @Xacrimon, @Geno, @Zesterer, @Pfau, @Qutrin, and @Songtronix! Programming Rust Game-dev Survey PSA Hey all you Rust programmers! The recently-formed Rust game-dev working group has a new survey to check in with…
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Thanks to all of the contributors this week, @Zesterer, @Timo, @Xacrimon, @xMAC94x, @Pfau, @Qutrin, @Vercidium, @telastrus, @Songtronix, @imbris, @YuriMomo, and @Slipped! Programming 0.3 Release This week, 0.3 was released! This version was a long time co…
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Thanks to all of the contributors this week, @Pfau, @Qutrin, @xacrimon, @tommywatson, @Muqito, @Vechro, @Nero, @imbris, @sheldon_knuth, @Timo, and @Zesterer! Saturday Screenshot Winner Thanks to @Pfau for this week's screenshot. We're excited to see what …
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Thanks to all of the contributors this week, @Songtronix, @Zesterer, @tommywatson, @Pfau, @Vechro, @xMAC94x, and @Jewel_Knight! Saturday Screenshot Winner Thanks to @imbris for this week's screenshot. We're excited to see what comes out next week! …
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Thanks to all of the contributors this week, @Zesterer, @xacrimon, @Pfau, and @xMAC94x! Saturday Screenshot Winner Thanks to @Vechro and @Pfau for this week's screenshot. We're excited to see what comes out next week! Peaking out of…
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Thanks to all of the contributors this week, @Pfau, @Zesterer, @Songtronix, @Qutrin, @Sheldon, @Timo, @AngelOnFira, @Slipped, @imbris, and @Desttinghim! This week, we reached 100 stars on the GitLab repo! The stars are impacting the project quite a bit. V…
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Thanks to all of the contributors this week, @Zesterer, @timo, @Slipped, @LunarEclipse, @Qutrin, @Cedric, @Songtronix, @Pfau, and @Mujina! Saturday Screenshot winner Thanks to @LunarEclipse for this week's screenshot. We're excited to see what comes out n…
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Thanks to all of the contributors this week, @Qutrin, @AngelOnFira, and @imbris! Saturday Screenshot winner Thanks to @Pfau for this week's screenshot. We're excited to see what comes out next week! Sunrise in Veloren by @Pfaunauge …
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Thanks to all of the contributors this week, @zesterer, @timo, @liids, @slipped, @Qutrin, @Pfau, @LunarEclipse, and @Cody! Saturday Screenshot winner Thanks to @zesterer for this week's screenshot. We're excited to see what comes out next week! …
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Thanks to all of the contributors from the last two weeks, @zesterer, @desttinghim, @scorpion9979, @cody, @timo, @Pfau, @imbris, @JMS, and @Songtronix! Saturday Screenshot winner Thanks to @Qutrin for this week's screenshot. We're excited to see what come…
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This week was supposed to be a bit slower after the crunch time of 0.2. That said, a meeting was still held to discuss 0.3. The blog will be a little bit shorter this week to promote breaks and downtime for healthy development :) Programming Just as a rem…
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This week we saw the release of 0.2! We take a look at some of the testing, as well as the new combat system by @Timo. Make sure to check out the downloads page to download and play the release! Big thanks to all of the contributors who have contributed t…
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This week, we make a call for testers! We also take a look at some of the work that contributors have been doing. We have updates from @Zesterer, @Slipped, @imbris, @Desttinghim and @Algorhythm. Thank you to this week's contributors, @Zesterer, @imbris, @…
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Lots of great art this week! In programming, we take a look at the ever-approaching 0.2 milestone and its tasks. Thank's to @Pfau for carrying this blog with his art section! It includes great content from greats, including @Yurimomo and @Slipped. Enjoy! …
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This week, we take a look at the new asset storage system and the current state of the 0.2.0 milestone. Lots of neat art this week as well! Thanks to this week's contributors to the main repo, @Pfau, @AngelOnFira, @imbris, @robojumper, and @Yeedo! Program…
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This week, we have content written by many different contributors! The topics include character animation, GitLab CI, asset loading, and FPS issues. This week's blog was edited by @AngelOnFira and has sections by @Slipped and @imbris. As always, the art s…
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This week, there was a ton of progress on the engine. In this blog, we take a look at how 0.2 is coming, as well as what certain programmers have worked on. We have a large section about networking written by @Zesterer, and a new coding challenge! This we…
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We saw a large influx of users on the Veloren Discord this week! We also take a look at the current 0.2 milestone, and what's required to reach it. We also introduce the Veloren Coding Challenge and take a look at the newly found networking issues. This w…
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Lots of UI concepts this week. Also, a big change to the GitLab repo, and the start of a programming manual for Veloren. This week's blog was edited by @AngelOnFira, with the art section curated by the one and only @Pfau! Programming A pretty big change t…
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Big news this week, we've finally heard from Wollay! In other news, lots of info on the world sim system. No art section this week, but we'll return next week with a full blog! The blog this week was edited by @AngelOnFira, with a section on world sim by …
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This week has only the art section curated by @Pfau. I (@AngelOnFira) just got back from a trip, and I'm still getting back into the swing of things. Expect a much large dev blog next week! :) Art Char Selection Window: Right now ev…
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This week, we've seen a few different contributors getting tasks completed. There is also more discussion about networking and character animation. This week's blog was written by @AngelOnFira, with the art section curated by @Pfau. Programming @imbris ha…
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This week has been a slower week on the programming side. More than anything, lots of discussions have occurred to problem solve future issues. Lots of concept art though! This week's blog was written by @AngelOnFira, with an excerpt from @xMAC94x, and an…
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With the netcode in a state that is useable, lots of functionality has been making its way into the refactor. There is also lots of new concept art, so be sure to check that out! This week's blog was written by @Pfau and @AngelOnFira. Programming With net…
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The netcode was merged into the refactor! Lots of concept art has been worked on, with lots of interesting new creatures. We also discuss the weird benchmark results from last week's blog, and the refactoring of Veloren's GitLab CI. Programming The netcod…
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This week is the week of netcode. With @LunarEclipse working heavily on it, lots of progress has been made. There is still a little more to do, but this is a crucial part of the refactor. Programming There has been a significant amount of work done to the…
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This week has had another big push on the refactoring front. Also, big strides will be coming to the netcode soon! Programming @zesterer took the time to do a Q&A to answer lots of engine questions for the programmers. Since the Discord server is seei…
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This week has seen a lot of new programmers join the project. With the refactor still ongoing, it is a great time to give tasks out to beginners to help them learn the code base. Programming With @AngelOnFira and @thatkindof joining the crew of programmer…