This Week In Veloren 128
This week, we get to see some progress on some new character variations. We also learn about what changes are being made to modular weapons.
- AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week's contributors, @xMAC94x, @Sam, @ubruntu, @tygyh, @szabo_lambert, @a1phyr, @swrup, @knightresspaladin, @caldog20, @YuriMomo, @Pfau, @zesterer, @juliancoffee@DixieDev, @Swagazaki, @Snowram, @aweinstock, @XVar.
@Pfau is making his way back to working on the project. His first bigger contribution was adding baldness as an option for the body type 1 of Danari and humans. Also, there are now more horn variations for Danari And 10+ beard styles for Danari. @Pfau also added a button to the map menu to toggle @aweinstock's more detailed minimap mode.
You can read more about the minimap in a previous TWiV.
Modular weapons by @Sam
In preparation for modular weapons, I've added a few stats to weapons.
- Range: For melee attacks, this will obviously increase the range. For projectile-based attacks, this increases the projectile speed. For both shockwaves and beams, this increases the duration of the shockwave or beam segment.
- Energy efficiency: This reduces both the energy cost of activating an ability, and the rate at which energy drains for any abilities that have an energy drain.
- Buff strength: This will affect the power of buffs and debuffs inflicted in attacks. We are also considering having buff strength affect the strength of buffs applied by auras instead of power.
A few weeks ago, we also had a meeting on working out some of the specifics for modular weapons. The details from that meeting were made into an RFC and can be found here.