Three Weeks in Veloren 205
![](https://s3.eu-central-2.wasabisys.com/veloren-blog/cdn/634860358623821835/1073992508838793226/image.png)
These weeks, we see glowing sprite voxels and internship results.
- Christof, TWiV Contributor
Contributor Work
Thanks to last three weeks' contributors, @zesterer, @aweinstock, @isse, @joedonofry, @niniko, @tygyh, @walpo, @Corvella, @vasco, @Teffmasterjeff, @poggly, @floppy, @Christof, @capucho, Nicolas Wildner, @MadirexRus, @imbris, @james.
These changes include potion sickness, many translations and fixes, more creatures, moderator badges and chat command suggestion fixes.
The 'weekly' developer meeting minutes are available at 2023-01-22, 2023-01-29 and 2023-02-04.
Potion shops were created during a two week internship by @nixda
In my two-week internship about game-design, I learned a lot about the different aspects and tasks that come with it. I was always interested in programming and I always wanted to contribute to a game, which now I did. Around 1 month before the Internship started, I started learning the basics of Rust. In my first week, I learned a lot about what comes with game-design, for example economy or how the code of Veloren is structured and where to find things etc… In the second week I build my own random generated "house" using site2.
Glowing sprite voxels finally made it into the game
![](https://s3.eu-central-2.wasabisys.com/veloren-blog/cdn/523568428905398283/1072285095408443412/screenshot_1675723063666.png)
Assorted video and image impressions
Lightning at the tower. See you next week!
![](https://opencollective.com/veloren/contribute/button@2x.png?color=blue)