Two Weeks in Veloren 222
These weeks, we look at cliff towns and crab animations.
- Christof, TWiV editor
Contributor Work
Thanks to last two weeks' contributors @Isse, @crabman, @floppy, @Qsto, @zesterer.
The merged work includes vehicle mounting fixes, precision balancing, troll cave and camp sites, clifftowns, new entity interaction commands, a fix for loot protection with curious potions, a modular component trading fix, the Phoenix rework🔥, and CI fixes.
Ongoing (unmerged) work is happening on dwarven mines, modular character states, an event system rework, loot table fixes, charm animations, sword parrying, spot to site conversion, curious potion file rename, improved walking animations, more potions, world boss behavior fixes, terracotta ruins, mage tower, vampire castle and crab animation🦀.
We met in #Working last week, see the chat for details. Development meetings are announced in #town-hall and ping @DevPingSquad, self-subscribe here.
This developer blog is based on information collected by @Christof and on the links and text posted to #blog-content, game contributors are always invited to post updates there.
Cliff towns moved to mesa biomes
Attack types are now separated from body
Crab animation
And improved walking animation
Development news
A single player was able to collect more loot than intended if they use the curious potion to shape-shift. This is now fixed, but if you want to read the details go to the discord thread.
@Horblegorble updated all entity pages and their drop tables in the Wiki. Thanks to them!
@Uniior created a garlic model
The new entity interaction commands in action
Player vs player tournament
A player vs player tournament took place in high ground
Look for future event announcements in the #events channel.