Two Weeks in Veloren 233
These weeks, we look at the new Sahagin dungeon and hammer animations.
- Christof, TWiV editor
Contributor Work
Thanks to last two weeks' contributors @James, @TheBest and @Neura, @xMAC94x, @fotkurz, @Christof.
The merged work includes new Rock Snapper attacks, making curious potion naming consistent, fixes for newer toolchains, plugin load optimization, switch to Rust nightly 2024-05-14, and many dependency updates.
Ongoing (unmerged) work is happening on figures in plugins, cultist dungeon tweaks, a new Sahagin dungeon, parrying, the mage tower and more.
Translation work
No updated tranlations were merged these weeks.
Development discussions
@ResidentFurryArchUser created support for Feral GameMode and MangoHUD into airshipper (the game launcher). The implementation was discussed and is still unmerged as of today.
@horblegorble reworked the admin glider to look like an accelerating glider type:
@kHannibal created another impressive voxel model:
@Gemu created a castle miniboss, the strigoi
@VGrunner created a video showing the new hammer animations:
00:00.00 solid smash
00:04.03 wide wallop
00:08.70 scornful swipe
00:11.35 tremor
00:14.00 vigorous bash
00:23.88 spine cracker
00:25.79 breach
00:28.81 thunderclap
00:30.82 seismic shock
00:35.53 iron tempest
00:39.42 upheaval
00:41.76 heavy whirl
00:43.40 intercept
00:45.39 pile driver
00:46.39 lung pummel
00:47.69 tenacity
00:49.87 helm crusher
00:50.88 rampart
00:55.39 judgment
Earth shaker
and retaliate
You can also see these on the Wiki
@Green12 refined the ice covered vegetation
@floppy created the new Sahagin dungeon and provided some screen shots, more here.
More Screenshots
This developer blog is based on information collected in #blog-content, where game contributors are always invited to communicate their updates or simply post a link to a different channel.