This Week In Veloren 83

3 minute read31 August 2020

Authored by AngelOnFira

This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on.

- AngelOnFira, TWiV Editor

Contributor Work

Thanks to this week's contributors, @Songtronix, @Pfau, @Sharp, @xMAC94x, @imbris, @termac, @black-silence, @AngelOnFira, @scottc, @zesterer, and @notoria!

This week, Airshipper 0.4.0 Released. Lots of small updates were made, which can be seen in the section below. @Gemu and @Slipped worked on improving the way quadrupeds run. New weapons were modeled by @Gemu and @Pfau. A healing sceptre is being worked on by @Sam and @Pfau. Lots of balancing changes were made so that the game would be easier for new players. This was an effort by @Scott, @Snowram, @Savvynik, and @Pfau.

Loot tables are now species independent. @Sharp has been working on small tasks, including driver debugging, moving figure meshing to the background, refactoring config data out of Rust, and significantly improving the speed of terrain collision detection.

Notable changes to Airshipper 0.4.0:

  • Uses the same font as Veloren
  • Option to retry if download/install failed
  • Offline support
  • Screenshots, logs, game saves all centralized in profile folder
  • No more terminal window floating around if you just want to play
  • And a ton more...

This week, we don't have any writeups, but we do have a lot of images!

Beehives

Nice rivers

New bow models and animals by @Gemu

Work by @Slipped and @Gemu to improve adaptive running for quadrupeds

New Velorite weapon by @Pfau

Improved head size on female orcs

New healing scepter M1 that will heal allies and damage enemies. Colours done by @Pfau

The M2 for the scepter will be an explosive projectile that damages enemies. See you next week!