This Week In Veloren 128

2 minute read 12 July 2021

This week, we get to see some progress on some new character variations. We also learn about what changes are being made to modular weapons.

- AngelOnFira, TWiV Editor

Contributor Work

Thanks to this week's contributors, @xMAC94x, @Sam, @ubruntu, @tygyh, @szabo_lambert, @a1phyr, @swrup, @knightresspaladin, @caldog20, @YuriMomo, @Pfau, @zesterer, @juliancoffee@DixieDev, @Swagazaki, @Snowram, @aweinstock, @XVar.

@Pfau is making his way back to working on the project. His first bigger contribution was adding baldness as an option for the body type 1 of Danari and humans. Also, there are now more horn variations for Danari And 10+ beard styles for Danari. @Pfau also added a button to the map menu to toggle @aweinstock's more detailed minimap mode.

You can read more about the minimap in a previous TWiV.

Modular weapons by @Sam

In preparation for modular weapons, I've added a few stats to weapons.

  • Range: For melee attacks, this will obviously increase the range. For projectile-based attacks, this increases the projectile speed. For both shockwaves and beams, this increases the duration of the shockwave or beam segment.
  • Energy efficiency: This reduces both the energy cost of activating an ability, and the rate at which energy drains for any abilities that have an energy drain.
  • Buff strength: This will affect the power of buffs and debuffs inflicted in attacks. We are also considering having buff strength affect the strength of buffs applied by auras instead of power.

A few weeks ago, we also had a meeting on working out some of the specifics for modular weapons. The details from that meeting were made into an RFC and can be found here.

A valley of grass. See you next week!

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