This Week In Veloren 90

This week, we see how some of the combat animations are improving. @zesterer gives us an in-depth look into the new and improved cloud system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, @xMAC94x, @jiminycrick…

6 minute read 19 October 2020

This Week In Veloren 89

This week we hear from @Sam about a staff overhaul. @Pfau gives us an update on how UI changes are coming, and some concepts for future consideration. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Pfau, @Imbris…

4 minute read 12 October 2020

This Week In Veloren 88

This week, we get a deep dive into the modelling process by @Gemu. A new edition of This Month in Rust Gamedev is out. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @XVar, @Sam, @pablosoler, @Pfau, and @Sharp! T…

4 minute read 05 October 2020

This Week In Veloren 87

This week lots of work has been done on Veloren infrastructure. @Sharp discusses some recent optimizations he made to chunk compression. @Sam talks about the current state of the healing sceptre. - AngelOnFira, TWiV Editor Contributor Work Thanks to this …

7 minute read 28 September 2020

This Week In Veloren 86

This week we see a large number of visual changes. We hear from @Sam about their work on beam collisions and attack animations. @Slipped gives us an update on movement and models. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribut…

10 minute read 21 September 2020

This Week In Veloren 85

This week, we have a new art blog by @Pfau. @xMAC94x goes into detail on how we measure networking statistics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94, @Sharp, @tylerlowrey, @Imbris, @Slipped, @TheThirdSpart…

5 minute read 14 September 2020

This Week In Veloren 84

This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @DoctaRay, @TheThird…

4 minute read 07 September 2020

This Week In Veloren 83

This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Songtronix, @Pfau, @Sharp, @xMAC94x, @…

3 minute read 31 August 2020

This Week In Veloren 82

This week, we had the 0.8 intro meeting. We hear from @Ellinia about the process being used to create sound effects for the game. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @xMAC94x, @Pfau, @james, @imbris, …

5 minute read 24 August 2020

This Week In Veloren 81

This week 0.7 was released! However, not everything went well with the release party, and @xMAC94x wrote a section on that. @Sharp's colossal branch is getting merged at long last. The description of all the changes is below. - AngelOnFira, TWiV Editor Co…

20 minute read 17 August 2020

This Week In Veloren 80

This week we prepare for the 0.7 release. With the code freeze, we don't have too many new features to talk about, but we get a rundown on particle timing from @lobster. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @yusd…

5 minute read 10 August 2020

This Week In Veloren 79

As 0.7 is wrapping up, we see some bigger systems getting ready to be merged. We hear from @Slipped about progress on animations. @Songtronix also gives us an update on Airshipper 0.4. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's cont…

6 minute read 03 August 2020

This Week In Veloren 78

This week has seen lots of progress from lots of developers. @Sharp gives us some perspective into refactoring the world dimension constant. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @yusdacra, @Sam…

8 minute read 27 July 2020

This Week In Veloren 77

This week we hear about @lobster's progress on particles. @AngelOnFira discusses multithreading gamedev. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @AngelOnFira, @Sharp, @Pfau, @imbris, @Menko1437, @zesterer, @Slipped,…

7 minute read 20 July 2020

This Week In Veloren 76

This week we see lots of progress on UI as the crafting screen is coming together. @lobster gives us an overview of their progress on the particle system. @xMAC94x gives us a tutorial on how to get started writing translations for people who know other la…

9 minute read 13 July 2020

This Week In Veloren 75

Welcome to the longest Veloren blog post so far! This week we hear from @xMAC94x about the network switchover. @imbris discusses an interesting bug. @zesterer overhauled pathfinding and wrote about how it's better. @Sharp shares some insights about how GU…

18 minute read 06 July 2020

This Week In Veloren 74

This week we get a large update from the animation team. @Gemu talks modeling, @Snowram skeletons, and @Slipped technique. @XVar gives us a rundown on the progress being made on the skill system. We also have another art blog by @Pfau. - AngelOnFira, TWiV…

10 minute read 29 June 2020

This Week In Veloren 73

This week, we have a lot of updates from external platforms. @Pfau has another art blog to show off. There is a lot of updates from the writing working group. We hear about testing and documentation from @AngelOnFira. - AngelOnFira, TWiV Editor Contributo…

6 minute read 22 June 2020

This Week In Veloren 72

This week, we have work from new contributors. We hear from @zesterer about test economic simulations. @xMAC94x has been working on merging networking, and wrote about the process. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribu…

7 minute read 15 June 2020

This Week In Veloren 71

This week, there is a lot of external work to check out. This includes the Rust Gamedev monthly newsletter, an interview with GamingOnLinux, and @Pfau's art blog. We also have new contributors to our Open Collective! - AngelOnFira, TWiV Editor Contributor…

5 minute read 08 June 2020

This Week In Veloren 70

This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte has analyzed modding possibilities in Veloren. @Capucho is working on an animation proposal, and @Pfau has an art blog post. - AngelOnFira, TWiV Editor Contributor Work Thanks…

10 minute read 01 June 2020

This Week In Veloren 69

This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk generation and loading works. @imbris discusses progress on switching to iced for the main menu. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, …

7 minute read 25 May 2020

This Week In Veloren 68

This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week'…

8 minute read 18 May 2020

This Week In Veloren 67

0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In ot…

6 minute read 11 May 2020

This Week In Veloren 66

This week, new lantern functionality was added. We've seen some new progress on the wgpu front, with some of the game being renderable. There is also new audio progress with some SFX and a new track. - TWiV Editors: Slipped and AngelOnFira Contributor Wor…

3 minute read 04 May 2020

This Week In Veloren 65

This week, work has been done on Airshipper and wgpu. @AngelOnFira gives us a look at external work on Tarpaulin. We also hear from @Sharp on the progress of LoD, as well as from @zesterer about work on sprite and entity LoD. - TWiV Editors: Songtronix, S…

8 minute read 30 April 2020

This Week In Veloren 64

This week we take a look at the work put in on dungeons, the details added to towns and progress with wgpu, Iced and persistence - Slipped, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Pfau, @Songtronix, @Imbris, @Capucho, …

4 minute read 22 April 2020

This Week In Veloren 63

@Imbris made the inventory slots more functional with drag & drop support, functional armor/hotbar slots and @Zesterer has been working on procedural town generation. - Songtronix, TWiV Editor Contributor Work Thanks to this week's contributors, @Capu…

2 minute read 15 April 2020

This Week In Veloren 62

@Carbonhell made it possible to change your keybindings ingame and @Pfau with the help of @Imbris are working on improving the inventory with working armor slots while @Capucho gives us a look into how to make yourself transparent. - Songtronix, TWiV Edit…

4 minute read 06 April 2020

This Week In Veloren 61

This week, @Zesterer gives us an in-depth look into the mentality behind the design, development, and goals of worldsim. @xMAC94x gives us another look into the new networking prototype. Lots of progress was made in combat as well. - AngelOnFira, TWiV Edi…

10 minute read 30 March 2020

This Week In Veloren 60

This week we check in with @Sharp about some improvements to the map. Many contributors have been putting good work into combat, and there is progress to show! @Timo does a design analysis article on Zelda: BoTW. - AngelOnFira, TWiV Editor Contributor Wor…

3 minute read 23 March 2020

This Week In Veloren 59

This week, we see some work that is being done on the UI. We hear from @imbris about their work on winit, as well as server events. @Timo has been working on quite a few smaller issues. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's con…

6 minute read 16 March 2020

This Week In Veloren 58

This past week, many contributors are still working on long term items. Lots of small issues are being worked on as well. We hear about work that @imbris has been doing on external crates. There is also a new edition of This Month in Rust GameDev! - Angel…

3 minute read 09 March 2020

This Week In Veloren 57

This week we hear from @xMAC94x about his work on the new networking protocol. We also have another contributor spotlight, this time with @Songtronix! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Lorage, @xMAC94x, @Ange…

6 minute read 02 March 2020

This Week In Veloren 56

This week we keep pushing onwards towards The Content Update. Work on server persistence is being done, and we take a look at its progress. Level of detail changes are on their way, and we see some of their screenshots. - AngelOnFira, TWiV Editor Contribu…

5 minute read 24 February 2020

This Week In Veloren 55

This has been an exciting week. We had a huge boost from a Reddit post, and the Rust Game Dev WG released its January blog. Lots of good progress was made towards the goal of 0.6, "the content update". We hear from @AngelOnFira about Mac builds …

6 minute read 17 February 2020

This Week In Veloren 54

Contributors met this week to start discussing what will be done in 0.6. @Zesterer has some cool progress on new settlements. We take a look at the results of the Rust Gamedev Working Group survey. - AngelOnFira, TWiV Editor Contributor Work Thanks to thi…

5 minute read 10 February 2020

This Week In Veloren 53

Happy Global Game Jam to all those who participated! This week, 0.5 released. We take a look at how it went and go over new additions to this release. We also have another Contributor Spotlight, this time with @Silentium. - AngelOnFira, TWiV Editor Contri…

7 minute read 03 February 2020

This Week In Veloren 52

This week 0.5 will be releasing! It's also the 1st anniversary of the blog, so we look back at what some contributors are most proud of. @Tub talks about the new website design and @Songtronix shows us some great progress on Airshipper. @Ender gives a run…

14 minute read 27 January 2020

This Week In Veloren 51

This week, we take a look at some of the finishing touches to 0.5. Lots of progress has been made on quality of life changes, such as translations and visual flares. We hear from @Sharp about map migrations, and from @AngelOnFira about their talk at CUSEC…

4 minute read 20 January 2020

This Week In Veloren 50

Happy 50th edition of TWiV! We have a lot of progress and content for this week. We get to take a look at scrolling combat text with @Pfau, and skeletons with @Slipped. @Sharp has been hard at work, and we get to hear about some new updates to erosion and…

13 minute read 13 January 2020

This Week In Veloren 49

PUBLIC SERVICE ANNOUNCEMENT Are you looking to spend your new year's motivation on something cool? Well then make it the year of working on Veloren! We have many beginner issues available right now to get you started. Ask anything you like in #learning, …

5 minute read 06 January 2020

This Week In Veloren 48

It's the last blog of 2019! With the year wrapping up, we take a look at some of the progress we've made. We've seen many new contributors join Veloren's development, as well as many milestones reached. @Adam also does a deep dive into character states an…

14 minute read 30 December 2019

This Week In Veloren 47

Super short blog this week, happy holidays! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @Songtronix, and @Shandley! And that's all. See you for a 2019 wrap up next week!

1 minute read 23 December 2019

This Week In Veloren 46

This week we take a look at Airshipper's progress and potential future concepts. We also have a new section, the Contributor Spotlight where we learn more about Veloren's contributors. @Silentium gives us a run-down on the state of design, and we hear abo…

9 minute read 16 December 2019

This Week In Veloren 45

This week, we get a glance at some of the ideas behind pathfinding, both at a macro and micro level. We also see optimizations to networking, as well as the current state of the design working group. Also, a new edition of "This Month in Rust Gamedev…

4 minute read 09 December 2019

This Week In Veloren 44

Small blog this week! Advent of Code has started, and I've become strapped on writing time. Others also have a lot going on, and so there aren't any major writeups. However, I have compiled some of my ramblings into a new TWiV section. - AngelOnFira, TWiV…

9 minute read 02 December 2019

This Week In Veloren 43

This week we get a postmortem from @Sharp about their learnings on erosions to generate rivers and better land features. Also more on the CI improvements, a new article on dtf.ru, and other updates. Contributor Work Thanks to this week's contributors, @Ze…

9 minute read 25 November 2019

This Week In Veloren 42

Welcome to TWiV 42, the only edition that comes with a towel included! This week look at the newly-created game design working group and improvements to CI. We also get some updates about auth, asset compression, player creation, and a new song by @Aeroni…

4 minute read 18 November 2019

This Week In Veloren 41

This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust Gamedev Working Group also just released their October news…

4 minute read 11 November 2019

This Week In Veloren 40

This week we have a small blog. To account for this, we have a large gallery section that shows off some neat screenshots in-game. We also take a look at the player survey for a second time, analyzing the interest in certain systems. We also hear a bit ab…

4 minute read 04 November 2019

This Week In Veloren 39

This week we discuss the 0.5 intro meeting that occurred last weekend. Some topics include design meetings and the Liberapay plan of action. We also stop in with @imbris, who shows off some new optimizations with caching, as well as a bug that prevented s…

8 minute read 28 October 2019

This Week In Veloren 38

Small blog this week. With the team still recovering from the 0.4 release, bigger changes are starting to come along. @Sharp talks about some of the future work with rivers and undertow. @DoNeo and @RonVal4 have started a Russian Veloren community. Contri…

3 minute read 21 October 2019

This Week In Veloren 37

This week, we released 0.4! We hear back from @Vercidium with another graphics analysis. We also take a look at the server usage from the launch party, as we had over 40 players connected at once. There has also been a lot of work done for asset creation.…

7 minute read 14 October 2019

This Week In Veloren 36

The new title screen for 0.4, created by @Pfau Thanks to this week's contributors, @Timo, @AngelOnFira, @Acrimon, @KyoZM, @Songtronix, @stevedagiraffe, @shanehandley, @Pfau, @Qutrin, @Nick12, @Slipped, @Zesterer, @appcrashwin7, @Mckol, @haslersn, @Wu…

11 minute read 07 October 2019

This Week In Veloren 35

Thanks to this week's contributors, @Zesterer, @Pfau, @imbris, @Xacrimon, @shandley, @Vechro, @Timo, @AngelOnFira, and @Carbonhell! New Piece by @Aeronic It's been a while since we've seen some audio in TWiV, so here you go, a new piece by @Aeronic!…

5 minute read 30 September 2019

This Week In Veloren 34

Thanks to this week's contributors, @Xacrimon, @imbris, @Pfaunenauge, and @Zesterer! Contributor work Many contributors are still getting into the swing of school. But we still have some great progress this week! @Yeedo has continued work on the gli…

5 minute read 23 September 2019

This Week In Veloren 33

We've recently passed 200 stars on Gitlab! This puts us on the third page of most starred repos on the platform! Thanks to this week's contributors, @Timo, @AngelOnFira, @Arashout, @imbris, @xMac94x, @haslersn, and @Artem! Since school has started back up…

3 minute read 16 September 2019

This Week In Veloren 32

Thanks to all of the contributors this week, @Desttinghim, @imbris, @scott-c, @haslersn, @andymac, @Slipped, @xMAC94x, @AngelOnFira, @Pfau, @Timo, @Geno, and @Zesterer! The Future of Veloren by @Zesterer Veloren started life as a Cube World clone. We make…

8 minute read 09 September 2019

This Week In Veloren 31

Thanks to all of the contributors this week, @Timo, @Zesterer, @Slipped, @Pfau, @Muqito, @tommy, @imbris, @yashaslokesh, and @haslersn! Thanks to @Pfau for this week's Screenshot Saturday. We're excited to see what comes out next week! Massive week fo…

5 minute read 02 September 2019

This Week In Veloren 30

Thanks to all of the contributors this week, @Timo, @Sharp, @Zesterer, @Vechro, @Slipped, @Demonic, @Pfau, @cauthmann, and @Songtronix! Thanks to @lobster for this week's Screenshot Saturday. We're excited to see what comes out next week! There have b…

8 minute read 26 August 2019

This Week In Veloren 29

Thanks to all of the contributors this week, @imbris, @Zesterer, @Xacrimon, @Qutrin, @scott-c, @Pfau, @Geno, @haslersn, and @luc-fauvel! Programming Optimizations by @Xacrimon A bit about the optimizations I have been working on. Last week, I focused on n…

3 minute read 19 August 2019

This Week In Veloren 28

Thanks to all of the contributors this week, @Xacrimon, @Geno, @Zesterer, @Pfau, @Qutrin, and @Songtronix! Programming Rust Game-dev Survey PSA Hey all you Rust programmers! The recently-formed Rust game-dev working group has a new survey to check in with…

6 minute read 12 August 2019

This Week In Veloren 27

Thanks to all of the contributors this week, @Zesterer, @Timo, @Xacrimon, @xMAC94x, @Pfau, @Qutrin, @Vercidium, @telastrus, @Songtronix, @imbris, @YuriMomo, and @Slipped! Programming 0.3 Release This week, 0.3 was released! This version was a long time co…

12 minute read 05 August 2019

This Week In Veloren 26

Thanks to all of the contributors this week, @Pfau, @Qutrin, @xacrimon, @tommywatson, @Muqito, @Vechro, @Nero, @imbris, @sheldon_knuth, @Timo, and @Zesterer! Saturday Screenshot Winner Thanks to @Pfau for this week's screenshot. We're excited to see what …

4 minute read 29 July 2019

This Week In Veloren 25

Thanks to all of the contributors this week, @Songtronix, @Zesterer, @tommywatson, @Pfau, @Vechro, @xMAC94x, and @Jewel_Knight! Saturday Screenshot Winner Thanks to @imbris for this week's screenshot. We're excited to see what comes out next week! New…

5 minute read 22 July 2019

This Week In Veloren 24

Thanks to all of the contributors this week, @Zesterer, @xacrimon, @Pfau, and @xMAC94x! Saturday Screenshot Winner Thanks to @Vechro and @Pfau for this week's screenshot. We're excited to see what comes out next week! Peaking out of the chimney Progr…

3 minute read 15 July 2019

This Week In Veloren 23

Thanks to all of the contributors this week, @Pfau, @Zesterer, @Songtronix, @Qutrin, @Sheldon, @Timo, @AngelOnFira, @Slipped, @imbris, and @Desttinghim! This week, we reached 100 stars on the Gitlab repo! The stars are impacting the project quite a bit. V…

6 minute read 08 July 2019

This Week In Veloren 22

Thanks to all of the contributors this week, @Zesterer, @timo, @Slipped, @Mckol, @Qutrin, @Cedric, @Songtronix, @Pfau, and @Mujina! Saturday Screenshot winner Thanks to @Mckol for this week's screenshot. We're excited to see what comes out next week! …

3 minute read 01 July 2019

This Week In Veloren 21

Thanks to all of the contributors this week, @Qutrin, @AngelOnFira, and @imbris! Saturday Screenshot winner Thanks to @Pfau for this week's screenshot. We're excited to see what comes out next week! Sunrise in Veloren by @Pfaunauge Programming This w…

2 minute read 24 June 2019

This Week In Veloren 20

Thanks to all of the contributors this week, @zesterer, @timo, @liids, @slipped, @Qutrin, @Pfau, @Mckol, and @Cody! Saturday Screenshot winner Thanks to @zesterer for this week's screenshot. We're excited to see what comes out next week! Some snow and…

5 minute read 17 June 2019

This Week In Veloren 19

Thanks to all of the contributors from the last two weeks, @zesterer, @desttinghim, @scorpion9979, @cody, @timo, @Pfau, @imbris, @JMS, and @Songtronix! Saturday Screenshot winner Thanks to @Qutrin for this week's screenshot. We're excited to see what come…

2 minute read 10 June 2019

This Week In Veloren 18

This week was supposed to be a bit slower after the crunch time of 0.2. That said, a meeting was still held to discuss 0.3. The blog will be a little bit shorter this week to promote breaks and downtime for healthy development :) Programming Just as a rem…

4 minute read 03 June 2019

This Week In Veloren 17

This week we saw the release of 0.2! We take a look at some of the testing, as well as the new combat system by @Timo. Make sure to check out the downloads page to download and play the release! Big thanks to all of the contributors who have contributed t…

7 minute read 29 May 2019

This Week In Veloren 16

This week, we make a call for testers! We also take a look at some of the work that contributors have been doing. We have updates from @Zesterer, @Slipped, @imbris, @Desttinghim and @Algorhythm. Thank you to this week's contributors, @Zesterer, @imbris, @…

7 minute read 20 May 2019

This Week In Veloren 15

Lots of great art this week! In programming, we take a look at the ever-approaching 0.2 milestone and its tasks. Thank's to @Pfau for carrying this blog with his art section! It includes great content from greats, including @Yurimomo and @Slipped. Enjoy! …

4 minute read 13 May 2019

This Week In Veloren 14

This week, we take a look at the new asset storage system and the current state of the 0.2.0 milestone. Lots of neat art this week as well! Thanks to this week's contributors to the main repo, @Pfau, @AngelOnFira, @imbris, @robojumper, and @Yeedo! Program…

7 minute read 06 May 2019

This Week In Veloren 13

This week, we have content written by many different contributors! The topics include character animation, Gitlab CI, asset loading, and FPS issues. This week's blog was edited by @AngelOnFira and has sections by @Slipped and @imbris. As always, the art s…

10 minute read 29 April 2019

This Week In Veloren 12

This week, there was a ton of progress on the engine. In this blog, we take a look at how 0.2 is coming, as well as what certain programmers have worked on. We have a large section about networking written by @Zesterer, and a new coding challenge! This we…

8 minute read 22 April 2019

This Week In Veloren 11

We saw a large influx of users on the Veloren Discord this week! We also take a look at the current 0.2 milestone, and what's required to reach it. We also introduce the Veloren Coding Challenge and take a look at the newly found networking issues. This w…

8 minute read 15 April 2019

This Week In Veloren 10

Lots of UI concepts this week. Also, a big change to the Gitlab repo, and the start of a programming manual for Veloren. This week's blog was edited by @AngelOnFira, with the art section curated by the one and only @Pfau! Programming A pretty big change t…

3 minute read 08 April 2019

This Week In Veloren 9

Big news this week, we've finally heard from Wollay! In other news, lots of info on the world sim system. No art section this week, but we'll return next week with a full blog! The blog this week was edited by @AngelOnFira, with a section on world sim by …

3 minute read 01 April 2019

This Week In Veloren 8

This week has only the art section curated by @Pfau. I (@AngelOnFira) just got back from a trip, and I'm still getting back into the swing of things. Expect a much large dev blog next week! :) Art Char Selection Window: Right now everything is still p…

2 minute read 25 March 2019

This Week In Veloren 7

This week, we've seen a few different contributors getting tasks completed. There is also more discussion about networking and character animation. This week's blog was written by @AngelOnFira, with the art section curated by @Pfau. Programming @imbris ha…

4 minute read 18 March 2019

This Week In Veloren 6

This week has been a slower week on the programming side. More than anything, lots of discussions have occurred to problem solve future issues. Lots of concept art though! This week's blog was written by @AngelOnFira, with an excerpt from @xMAC94x, and an…

3 minute read 11 March 2019

This Week In Veloren 5

With the netcode in a state that is useable, lots of functionality has been making its way into the refactor. There is also lots of new concept art, so be sure to check that out! This week's blog was written by @Pfau and @AngelOnFira. Programming With net…

4 minute read 04 March 2019

This Week In Veloren 4

The netcode was merged into the refactor! Lots of concept art has been worked on, with lots of interesting new creatures. We also discuss the weird benchmark results from last week's blog, and the refactoring of Veloren's Gitlab CI. Programming The netcod…

4 minute read 25 February 2019

This Week In Veloren 3

This week is the week of netcode. With @Mckol working heavily on it, lots of progress has been made. There is still a little more to do, but this is a crucial part of the refactor. Programming There has been a significant amount of work done to the netcod…

2 minute read 18 February 2019

This Week In Veloren 2

This week has had another big push on the refactoring front. Also, big strides will be coming to the netcode soon! Programming @zesterer took the time to do a Q&A to answer lots of engine questions for the programmers. Since the Discord server is seei…

2 minute read 11 February 2019

This Week In Veloren 1

This week has seen a lot of new programmers join the project. With the refactor still ongoing, it is a great time to give tasks out to beginners to help them learn the code base. Programming With @AngelOnFira and @thatkindof joining the crew of programmer…

2 minute read 04 February 2019