This Week In Veloren 115
This week, lots of work has been done on combat audio. We also take a deep dive into Veloren's financials, as well as a newly-provisioned dedicated server. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Ceikry, …
This Week In Veloren 114
This week, we see lots of changes to trading systems. New sound effects are being worked on, and new visualizations for maps are being made as well. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Sam, @xMAC94x,…
This Week In Veloren 113
This week, we have lots of work being done on optimization fronts, as well as world improvements. We hear from several developers about what they've been working on this week. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors,…
This Week In Veloren 112
This week, 0.9 released. We hear about some changes that were made during code freeze, as well as some stats from the release party. A survey was sent out to Veloren players and we see some responses from that. - AngelOnFira, TWiV Editor Contributor Work …
This Week In Veloren 111
This week, we hear about many improvements to systems across the codebase. Network and metric improvements, airships, physics, pathfinding, AI, and much more. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Sam, …
This Week In Veloren 110
This week, final changes are merged as code freeze approaches. There are updates to the sceptre, fireworks, and economics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Frinksy, @zesterer, @ccgauche, @Synis, @P…
This Week In Veloren 109
This week, we have many writeups. We hear from @zesterer, @Christof, @Sarra_Kitty, @Sam, @VincentFoulon80, and @aweinstock. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam, @Slipped, @ccgauche, @heydabop, @xMAC94x, @im…
This Week In Veloren 108
This week, we see many contributions merged as we move towards the 0.9 release. @aweinstock gives a little insight into what modular weapons will look like. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @ccgauche, @xMAC94…
This Week In Veloren 107
This week, we had a general meeting to discuss the 0.9 release. Progress is moving forward on the trade front, both for NPC simulation and for player-to-player. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @lboklin, @Ada…
This Week In Veloren 106
This week, we see lots of progress on different meta tasks. The Github mirror is on its way to working, and Torvus is more stable than ever. @zesterer is experimenting with giant trees, and @Mckol made some changes to the AUR packages. @Sam has been worki…
This Week In Veloren 105
This week we hear about the progress of an attack rework by @Sam. @Christof describes the progress on travelling merchants. @Dumbeldor describes recent changes to Torvus. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Sam…
This Week In Veloren 104
This edition of TWiV marks two years of weekly blog posts! Although not as large as the 100th post, this one is still special to me. I remember two years ago, I had a semester off school and I wanted to start working on a side project. I had found Veloren…
This Week In Veloren 103
This week, we see lots of new art coming into Veloren. Skill trees have been merged. @Christof continues his weekly writeups on economic simulation. @Yakei talks about new improvements to CI. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week…
This Week In Veloren 102
This week, skill trees were completed. We hear from @Christof about some more work on professions. @badbbad created a new song. Lots of new models by @Gemu and implemented by @Snowram. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's cont…
This Week In Veloren 101
This week, we start 2021 off with lots of progress. Skill trees are completed and working towards code review, lots of new models are being worked on, and larger systems like economic simulation are pushing forward. - AngelOnFira, TWiV Editor Contributor …
This Week In Veloren 100
This week we have the 100th edition of This Week in Veloren! We have writeups from many contributors, making this the longest edition yet. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @XVar, @Acrimon, @nwildner, @Pfau, @…
This Week In Veloren 99
This week we see new models coming into the game. We hear from @Christof about how economic simulation is being done for different items. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, @XVar, @lboklin, @BenoitduG…
This Week In Veloren 98
This week, lots of work is being done on many systems. We hear from @Christof about some economic simulation debugging. Work on a modding system has also kicked off. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Pfau, @c…
This Week In Veloren 97
A new edition of This Month in Rust Gamedev is out. The worldgen WG had a meeting. Lots of progress was made on systems all around the codebase. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @XVar, @Sam, @James…
This Week In Veloren 96
This week, Veloren 0.8 was released! We take a look at how the release went, and some of the feedback. We also hear from /u/o11c about some of their experience on large multiplayer projects. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week'…
This Week In Veloren 95
This week, the code freeze for 0.8 is in progress. We see some progress gifs from @Timo and @James. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Christof, @Snowram, @Treeco, @imbris, @Pfau, @Sam, @Knarkzel, @…
This Week In Veloren 94
This week we have a lot of content. Lots of work has been done in preparation for the upcoming 0.8 launch. @zesterer goes over lots of the work he's been doing on many systems. @imbris talks about the transition work from conrod to iced. - AngelOnFira, TW…
This Week In Veloren 93
This week, we hear from @xMAC94x about analyzing performance issues in Veloren, as well as how we have fixed it in preperation for the 0.8 release. We also present the 0.8 release schedule, and the important times to join in on the server. - AngelOnFira, …
This Week In Veloren 92
This week we hear from @ubruntu about being a first-time contributor. We also have a community spotlight with @Kalculate. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Pfau, @Fausk, @Sam, @ubruntu, @imbris, @Bbenton91, @…
This Week In Veloren 91
This week, we have lots of writeups. @Sam talks to us about the buff system. @Adam is working on designing an improved alignment system to improve hostility calculations between entities. @xMAC94x wrote about the CI issues we've been having for the past f…
This Week In Veloren 90
This week, we see how some of the combat animations are improving. @zesterer gives us an in-depth look into the new and improved cloud system. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Slipped, @xMAC94x, @jiminycrick…
This Week In Veloren 89
This week we hear from @Sam about a staff overhaul. @Pfau gives us an update on how UI changes are coming, and some concepts for future consideration. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @Pfau, @Imbris…
This Week In Veloren 88
This week, we get a deep dive into the modelling process by @Gemu. A new edition of This Month in Rust Gamedev is out. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @XVar, @Sam, @pablosoler, @Pfau, and @Sharp! T…
This Week In Veloren 87
This week lots of work has been done on Veloren infrastructure. @Sharp discusses some recent optimizations he made to chunk compression. @Sam talks about the current state of the healing sceptre. - AngelOnFira, TWiV Editor Contributor Work Thanks to this …
This Week In Veloren 86
This week we see a large number of visual changes. We hear from @Sam about their work on beam collisions and attack animations. @Slipped gives us an update on movement and models. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribut…
This Week In Veloren 85
This week, we have a new art blog by @Pfau. @xMAC94x goes into detail on how we measure networking statistics. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94, @Sharp, @tylerlowrey, @Imbris, @Slipped, @TheThirdSpart…
This Week In Veloren 84
This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @DoctaRay, @TheThird…
This Week In Veloren 83
This week, lots of small updates were made. Airshipper 0.4.0 was released! We take a look at a photo gallery of what has been going on. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Songtronix, @Pfau, @Sharp, @xMAC94x, @…
This Week In Veloren 82
This week, we had the 0.8 intro meeting. We hear from @Ellinia about the process being used to create sound effects for the game. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @xMAC94x, @Pfau, @james, @imbris, …
This Week In Veloren 81
This week 0.7 was released! However, not everything went well with the release party, and @xMAC94x wrote a section on that. @Sharp's colossal branch is getting merged at long last. The description of all the changes is below. - AngelOnFira, TWiV Editor Co…
This Week In Veloren 80
This week we prepare for the 0.7 release. With the code freeze, we don't have too many new features to talk about, but we get a rundown on particle timing from @lobster. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @yusd…
This Week In Veloren 79
As 0.7 is wrapping up, we see some bigger systems getting ready to be merged. We hear from @Slipped about progress on animations. @Songtronix also gives us an update on Airshipper 0.4. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's cont…
This Week In Veloren 78
This week has seen lots of progress from lots of developers. @Sharp gives us some perspective into refactoring the world dimension constant. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @xMAC94x, @imbris, @yusdacra, @Sam…
This Week In Veloren 77
This week we hear about @lobster's progress on particles. @AngelOnFira discusses multithreading gamedev. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @AngelOnFira, @Sharp, @Pfau, @imbris, @Menko1437, @zesterer, @Slipped,…
This Week In Veloren 76
This week we see lots of progress on UI as the crafting screen is coming together. @lobster gives us an overview of their progress on the particle system. @xMAC94x gives us a tutorial on how to get started writing translations for people who know other la…
This Week In Veloren 75
Welcome to the longest Veloren blog post so far! This week we hear from @xMAC94x about the network switchover. @imbris discusses an interesting bug. @zesterer overhauled pathfinding and wrote about how it's better. @Sharp shares some insights about how GU…
This Week In Veloren 74
This week we get a large update from the animation team. @Gemu talks modeling, @Snowram skeletons, and @Slipped technique. @XVar gives us a rundown on the progress being made on the skill system. We also have another art blog by @Pfau. - AngelOnFira, TWiV…
This Week In Veloren 73
This week, we have a lot of updates from external platforms. @Pfau has another art blog to show off. There is a lot of updates from the writing working group. We hear about testing and documentation from @AngelOnFira. - AngelOnFira, TWiV Editor Contributo…
This Week In Veloren 72
This week, we have work from new contributors. We hear from @zesterer about test economic simulations. @xMAC94x has been working on merging networking, and wrote about the process. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contribu…
This Week In Veloren 71
This week, there is a lot of external work to check out. This includes the Rust Gamedev monthly newsletter, an interview with GamingOnLinux, and @Pfau's art blog. We also have new contributors to our Open Collective! - AngelOnFira, TWiV Editor Contributor…
This Week In Veloren 70
This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte has analyzed modding possibilities in Veloren. @Capucho is working on an animation proposal, and @Pfau has an art blog post. - AngelOnFira, TWiV Editor Contributor Work Thanks…
This Week In Veloren 69
This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk generation and loading works. @imbris discusses progress on switching to iced for the main menu. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, …
This Week In Veloren 68
This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week'…
This Week In Veloren 67
0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In ot…
This Week In Veloren 66
This week, new lantern functionality was added. We've seen some new progress on the wgpu front, with some of the game being renderable. There is also new audio progress with some SFX and a new track. - TWiV Editors: Slipped and AngelOnFira Contributor Wor…
This Week In Veloren 65
This week, work has been done on Airshipper and wgpu. @AngelOnFira gives us a look at external work on Tarpaulin. We also hear from @Sharp on the progress of LoD, as well as from @zesterer about work on sprite and entity LoD. - TWiV Editors: Songtronix, S…
This Week In Veloren 64
This week we take a look at the work put in on dungeons, the details added to towns and progress with wgpu, Iced and persistence - Slipped, TWiV Editor Contributor Work Thanks to this week's contributors, @zesterer, @Pfau, @Songtronix, @Imbris, @Capucho, …
This Week In Veloren 63
@Imbris made the inventory slots more functional with drag & drop support, functional armor/hotbar slots and @Zesterer has been working on procedural town generation. - Songtronix, TWiV Editor Contributor Work Thanks to this week's contributors, @Capu…
This Week In Veloren 62
@Carbonhell made it possible to change your keybindings ingame and @Pfau with the help of @Imbris are working on improving the inventory with working armor slots while @Capucho gives us a look into how to make yourself transparent. - Songtronix, TWiV Edit…
This Week In Veloren 61
This week, @Zesterer gives us an in-depth look into the mentality behind the design, development, and goals of worldsim. @xMAC94x gives us another look into the new networking prototype. Lots of progress was made in combat as well. - AngelOnFira, TWiV Edi…
This Week In Veloren 60
This week we check in with @Sharp about some improvements to the map. Many contributors have been putting good work into combat, and there is progress to show! @Timo does a design analysis article on Zelda: BoTW. - AngelOnFira, TWiV Editor Contributor Wor…
This Week In Veloren 59
This week, we see some work that is being done on the UI. We hear from @imbris about their work on winit, as well as server events. @Timo has been working on quite a few smaller issues. - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's con…
This Week In Veloren 58
This past week, many contributors are still working on long term items. Lots of small issues are being worked on as well. We hear about work that @imbris has been doing on external crates. There is also a new edition of This Month in Rust GameDev! - Angel…
This Week In Veloren 57
This week we hear from @xMAC94x about his work on the new networking protocol. We also have another contributor spotlight, this time with @Songtronix! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @Lorage, @xMAC94x, @Ange…
This Week In Veloren 56
This week we keep pushing onwards towards The Content Update. Work on server persistence is being done, and we take a look at its progress. Level of detail changes are on their way, and we see some of their screenshots. - AngelOnFira, TWiV Editor Contribu…
This Week In Veloren 55
This has been an exciting week. We had a huge boost from a Reddit post, and the Rust Game Dev WG released its January blog. Lots of good progress was made towards the goal of 0.6, "the content update". We hear from @AngelOnFira about Mac builds …
This Week In Veloren 54
Contributors met this week to start discussing what will be done in 0.6. @Zesterer has some cool progress on new settlements. We take a look at the results of the Rust Gamedev Working Group survey. - AngelOnFira, TWiV Editor Contributor Work Thanks to thi…
This Week In Veloren 53
Happy Global Game Jam to all those who participated! This week, 0.5 released. We take a look at how it went and go over new additions to this release. We also have another Contributor Spotlight, this time with @Silentium. - AngelOnFira, TWiV Editor Contri…
This Week In Veloren 52
This week 0.5 will be releasing! It's also the 1st anniversary of the blog, so we look back at what some contributors are most proud of. @Tub talks about the new website design and @Songtronix shows us some great progress on Airshipper. @Ender gives a run…
This Week In Veloren 51
This week, we take a look at some of the finishing touches to 0.5. Lots of progress has been made on quality of life changes, such as translations and visual flares. We hear from @Sharp about map migrations, and from @AngelOnFira about their talk at CUSEC…
This Week In Veloren 50
Happy 50th edition of TWiV! We have a lot of progress and content for this week. We get to take a look at scrolling combat text with @Pfau, and skeletons with @Slipped. @Sharp has been hard at work, and we get to hear about some new updates to erosion and…
This Week In Veloren 49
PUBLIC SERVICE ANNOUNCEMENT Are you looking to spend your new year's motivation on something cool? Well then make it the year of working on Veloren! We have many beginner issues available right now to get you started. Ask anything you like in #learning, …
This Week In Veloren 48
It's the last blog of 2019! With the year wrapping up, we take a look at some of the progress we've made. We've seen many new contributors join Veloren's development, as well as many milestones reached. @Adam also does a deep dive into character states an…
This Week In Veloren 47
Super short blog this week, happy holidays! - AngelOnFira, TWiV Editor Contributor Work Thanks to this week's contributors, @imbris, @Songtronix, and @Shandley! And that's all. See you for a 2019 wrap up next week!
This Week In Veloren 46
This week we take a look at Airshipper's progress and potential future concepts. We also have a new section, the Contributor Spotlight where we learn more about Veloren's contributors. @Silentium gives us a run-down on the state of design, and we hear abo…
This Week In Veloren 45
This week, we get a glance at some of the ideas behind pathfinding, both at a macro and micro level. We also see optimizations to networking, as well as the current state of the design working group. Also, a new edition of "This Month in Rust Gamedev…
This Week In Veloren 44
Small blog this week! Advent of Code has started, and I've become strapped on writing time. Others also have a lot going on, and so there aren't any major writeups. However, I have compiled some of my ramblings into a new TWiV section. - AngelOnFira, TWiV…
This Week In Veloren 43
This week we get a postmortem from @Sharp about their learnings on erosions to generate rivers and better land features. Also more on the CI improvements, a new article on dtf.ru, and other updates. Contributor Work Thanks to this week's contributors, @Ze…
This Week In Veloren 42
Welcome to TWiV 42, the only edition that comes with a towel included! This week look at the newly-created game design working group and improvements to CI. We also get some updates about auth, asset compression, player creation, and a new song by @Aeroni…
This Week In Veloren 41
This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust Gamedev Working Group also just released their October news…
This Week In Veloren 40
This week we have a small blog. To account for this, we have a large gallery section that shows off some neat screenshots in-game. We also take a look at the player survey for a second time, analyzing the interest in certain systems. We also hear a bit ab…
This Week In Veloren 39
This week we discuss the 0.5 intro meeting that occurred last weekend. Some topics include design meetings and the Liberapay plan of action. We also stop in with @imbris, who shows off some new optimizations with caching, as well as a bug that prevented s…
This Week In Veloren 38
Small blog this week. With the team still recovering from the 0.4 release, bigger changes are starting to come along. @Sharp talks about some of the future work with rivers and undertow. @DoNeo and @RonVal4 have started a Russian Veloren community. Contri…
This Week In Veloren 37
This week, we released 0.4! We hear back from @Vercidium with another graphics analysis. We also take a look at the server usage from the launch party, as we had over 40 players connected at once. There has also been a lot of work done for asset creation.…
This Week In Veloren 36
The new title screen for 0.4, created by @Pfau Thanks to this week's contributors, @Timo, @AngelOnFira, @Acrimon, @KyoZM, @Songtronix, @stevedagiraffe, @shanehandley, @Pfau, @Qutrin, @Nick12, @Slipped, @Zesterer, @appcrash…
This Week In Veloren 35
Thanks to this week's contributors, @Zesterer, @Pfau, @imbris, @Xacrimon, @shandley, @Vechro, @Timo, @AngelOnFira, and @Carbonhell! New Piece by @Aeronic It's been a while since we've seen some audio in TWiV, so here you go, a new piece by @…
This Week In Veloren 34
Thanks to this week's contributors, @Xacrimon, @imbris, @Pfaunenauge, and @Zesterer! Contributor work Many contributors are still getting into the swing of school. But we still have some great progress this week! @Yeedo has continued work on…
This Week In Veloren 33
We've recently passed 200 stars on Gitlab! This puts us on the third page of most starred repos on the platform! Thanks to this week's contributors, @Timo, @AngelOnFira, @Arashout, @imbris, @xMac94x, @haslersn, and @Artem! Since school has started back up…
This Week In Veloren 32
Thanks to all of the contributors this week, @Desttinghim, @imbris, @scott-c, @haslersn, @andymac, @Slipped, @xMAC94x, @AngelOnFira, @Pfau, @Timo, @Geno, and @Zesterer! The Future of Veloren by @Zesterer Veloren started life as a Cube World clone. We make…
This Week In Veloren 31
Thanks to all of the contributors this week, @Timo, @Zesterer, @Slipped, @Pfau, @Muqito, @tommy, @imbris, @yashaslokesh, and @haslersn! Thanks to @Pfau for this week's Screenshot Saturday. We're excited to see what comes out next week! …
This Week In Veloren 30
Thanks to all of the contributors this week, @Timo, @Sharp, @Zesterer, @Vechro, @Slipped, @Demonic, @Pfau, @cauthmann, and @Songtronix! Thanks to @lobster for this week's Screenshot Saturday. We're excited to see what comes out next week! …
This Week In Veloren 29
Thanks to all of the contributors this week, @imbris, @Zesterer, @Xacrimon, @Qutrin, @scott-c, @Pfau, @Geno, @haslersn, and @luc-fauvel! Programming Optimizations by @Xacrimon A bit about the optimizations I have been working on. Last week, I focused on n…
This Week In Veloren 28
Thanks to all of the contributors this week, @Xacrimon, @Geno, @Zesterer, @Pfau, @Qutrin, and @Songtronix! Programming Rust Game-dev Survey PSA Hey all you Rust programmers! The recently-formed Rust game-dev working group has a new survey to check in with…
This Week In Veloren 27
Thanks to all of the contributors this week, @Zesterer, @Timo, @Xacrimon, @xMAC94x, @Pfau, @Qutrin, @Vercidium, @telastrus, @Songtronix, @imbris, @YuriMomo, and @Slipped! Programming 0.3 Release This week, 0.3 was released! This version was a long time co…
This Week In Veloren 26
Thanks to all of the contributors this week, @Pfau, @Qutrin, @xacrimon, @tommywatson, @Muqito, @Vechro, @Nero, @imbris, @sheldon_knuth, @Timo, and @Zesterer! Saturday Screenshot Winner Thanks to @Pfau for this week's screenshot. We're excited to see what …
This Week In Veloren 25
Thanks to all of the contributors this week, @Songtronix, @Zesterer, @tommywatson, @Pfau, @Vechro, @xMAC94x, and @Jewel_Knight! Saturday Screenshot Winner Thanks to @imbris for this week's screenshot. We're excited to see what comes out next week! …
This Week In Veloren 24
Thanks to all of the contributors this week, @Zesterer, @xacrimon, @Pfau, and @xMAC94x! Saturday Screenshot Winner Thanks to @Vechro and @Pfau for this week's screenshot. We're excited to see what comes out next week! Peaking out o…
This Week In Veloren 23
Thanks to all of the contributors this week, @Pfau, @Zesterer, @Songtronix, @Qutrin, @Sheldon, @Timo, @AngelOnFira, @Slipped, @imbris, and @Desttinghim! This week, we reached 100 stars on the Gitlab repo! The stars are impacting the project quite a bit. V…
This Week In Veloren 22
Thanks to all of the contributors this week, @Zesterer, @timo, @Slipped, @Mckol, @Qutrin, @Cedric, @Songtronix, @Pfau, and @Mujina! Saturday Screenshot winner Thanks to @Mckol for this week's screenshot. We're excited to see what comes out next week! …
This Week In Veloren 21
Thanks to all of the contributors this week, @Qutrin, @AngelOnFira, and @imbris! Saturday Screenshot winner Thanks to @Pfau for this week's screenshot. We're excited to see what comes out next week! Sunrise in Veloren by @Pfaunauge…
This Week In Veloren 20
Thanks to all of the contributors this week, @zesterer, @timo, @liids, @slipped, @Qutrin, @Pfau, @Mckol, and @Cody! Saturday Screenshot winner Thanks to @zesterer for this week's screenshot. We're excited to see what comes out next week! …
This Week In Veloren 19
Thanks to all of the contributors from the last two weeks, @zesterer, @desttinghim, @scorpion9979, @cody, @timo, @Pfau, @imbris, @JMS, and @Songtronix! Saturday Screenshot winner Thanks to @Qutrin for this week's screenshot. We're excited to see what come…
This Week In Veloren 18
This week was supposed to be a bit slower after the crunch time of 0.2. That said, a meeting was still held to discuss 0.3. The blog will be a little bit shorter this week to promote breaks and downtime for healthy development :) Programming Just as a rem…
This Week In Veloren 17
This week we saw the release of 0.2! We take a look at some of the testing, as well as the new combat system by @Timo. Make sure to check out the downloads page to download and play the release! Big thanks to all of the contributors who have contributed t…
This Week In Veloren 16
This week, we make a call for testers! We also take a look at some of the work that contributors have been doing. We have updates from @Zesterer, @Slipped, @imbris, @Desttinghim and @Algorhythm. Thank you to this week's contributors, @Zesterer, @imbris, @…
This Week In Veloren 15
Lots of great art this week! In programming, we take a look at the ever-approaching 0.2 milestone and its tasks. Thank's to @Pfau for carrying this blog with his art section! It includes great content from greats, including @Yurimomo and @Slipped. Enjoy! …
This Week In Veloren 14
This week, we take a look at the new asset storage system and the current state of the 0.2.0 milestone. Lots of neat art this week as well! Thanks to this week's contributors to the main repo, @Pfau, @AngelOnFira, @imbris, @robojumper, and @Yeedo! Program…
This Week In Veloren 13
This week, we have content written by many different contributors! The topics include character animation, Gitlab CI, asset loading, and FPS issues. This week's blog was edited by @AngelOnFira and has sections by @Slipped and @imbris. As always, the art s…
This Week In Veloren 12
This week, there was a ton of progress on the engine. In this blog, we take a look at how 0.2 is coming, as well as what certain programmers have worked on. We have a large section about networking written by @Zesterer, and a new coding challenge! This we…
This Week In Veloren 11
We saw a large influx of users on the Veloren Discord this week! We also take a look at the current 0.2 milestone, and what's required to reach it. We also introduce the Veloren Coding Challenge and take a look at the newly found networking issues. This w…
This Week In Veloren 10
Lots of UI concepts this week. Also, a big change to the Gitlab repo, and the start of a programming manual for Veloren. This week's blog was edited by @AngelOnFira, with the art section curated by the one and only @Pfau! Programming A pretty big change t…
This Week In Veloren 9
Big news this week, we've finally heard from Wollay! In other news, lots of info on the world sim system. No art section this week, but we'll return next week with a full blog! The blog this week was edited by @AngelOnFira, with a section on world sim by …
This Week In Veloren 8
This week has only the art section curated by @Pfau. I (@AngelOnFira) just got back from a trip, and I'm still getting back into the swing of things. Expect a much large dev blog next week! :) Art Char Selection Window: Right now e…
This Week In Veloren 7
This week, we've seen a few different contributors getting tasks completed. There is also more discussion about networking and character animation. This week's blog was written by @AngelOnFira, with the art section curated by @Pfau. Programming @imbris ha…
This Week In Veloren 6
This week has been a slower week on the programming side. More than anything, lots of discussions have occurred to problem solve future issues. Lots of concept art though! This week's blog was written by @AngelOnFira, with an excerpt from @xMAC94x, and an…
This Week In Veloren 5
With the netcode in a state that is useable, lots of functionality has been making its way into the refactor. There is also lots of new concept art, so be sure to check that out! This week's blog was written by @Pfau and @AngelOnFira. Programming With net…
This Week In Veloren 4
The netcode was merged into the refactor! Lots of concept art has been worked on, with lots of interesting new creatures. We also discuss the weird benchmark results from last week's blog, and the refactoring of Veloren's Gitlab CI. Programming The netcod…
This Week In Veloren 3
This week is the week of netcode. With @Mckol working heavily on it, lots of progress has been made. There is still a little more to do, but this is a crucial part of the refactor. Programming There has been a significant amount of work done to the netcod…
This Week In Veloren 2
This week has had another big push on the refactoring front. Also, big strides will be coming to the netcode soon! Programming @zesterer took the time to do a Q&A to answer lots of engine questions for the programmers. Since the Discord server is seei…
This Week In Veloren 1
This week has seen a lot of new programmers join the project. With the refactor still ongoing, it is a great time to give tasks out to beginners to help them learn the code base. Programming With @AngelOnFira and @thatkindof joining the crew of programmer…